SDL  2.0
SDL_video.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 /* The high-level video driver subsystem */
24 
25 #include "SDL.h"
26 #include "SDL_video.h"
27 #include "SDL_sysvideo.h"
28 #include "SDL_blit.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_rect_c.h"
31 #include "../events/SDL_events_c.h"
32 #include "../timer/SDL_timer_c.h"
33 
34 #include "SDL_syswm.h"
35 
36 #if SDL_VIDEO_OPENGL
37 #include "SDL_opengl.h"
38 #endif /* SDL_VIDEO_OPENGL */
39 
40 #if SDL_VIDEO_OPENGL_ES
41 #include "SDL_opengles.h"
42 #endif /* SDL_VIDEO_OPENGL_ES */
43 
44 /* GL and GLES2 headers conflict on Linux 32 bits */
45 #if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
46 #include "SDL_opengles2.h"
47 #endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
48 
49 #if !SDL_VIDEO_OPENGL
50 #ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
51 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
52 #endif
53 #endif
54 
55 #ifdef __EMSCRIPTEN__
56 #include <emscripten.h>
57 #endif
58 
59 /* Available video drivers */
61 #if SDL_VIDEO_DRIVER_COCOA
63 #endif
64 #if SDL_VIDEO_DRIVER_X11
66 #endif
67 #if SDL_VIDEO_DRIVER_WAYLAND
69 #endif
70 #if SDL_VIDEO_DRIVER_VIVANTE
72 #endif
73 #if SDL_VIDEO_DRIVER_DIRECTFB
75 #endif
76 #if SDL_VIDEO_DRIVER_WINDOWS
78 #endif
79 #if SDL_VIDEO_DRIVER_WINRT
81 #endif
82 #if SDL_VIDEO_DRIVER_HAIKU
84 #endif
85 #if SDL_VIDEO_DRIVER_PANDORA
87 #endif
88 #if SDL_VIDEO_DRIVER_UIKIT
90 #endif
91 #if SDL_VIDEO_DRIVER_ANDROID
93 #endif
94 #if SDL_VIDEO_DRIVER_PSP
96 #endif
97 #if SDL_VIDEO_DRIVER_MALI
99 #endif
100 #if SDL_VIDEO_DRIVER_KMSDRM
102 #endif
103 #if SDL_VIDEO_DRIVER_RPI
104  &RPI_bootstrap,
105 #endif
106 #if SDL_VIDEO_DRIVER_NACL
108 #endif
109 #if SDL_VIDEO_DRIVER_EMSCRIPTEN
111 #endif
112 #if SDL_VIDEO_DRIVER_QNX
113  &QNX_bootstrap,
114 #endif
115 #if SDL_VIDEO_DRIVER_DUMMY
117 #endif
118  NULL
119 };
120 
122 
123 #define CHECK_WINDOW_MAGIC(window, retval) \
124  if (!_this) { \
125  SDL_UninitializedVideo(); \
126  return retval; \
127  } \
128  SDL_assert(window && window->magic == &_this->window_magic); \
129  if (!window || window->magic != &_this->window_magic) { \
130  SDL_SetError("Invalid window"); \
131  return retval; \
132  }
133 
134 #define CHECK_DISPLAY_INDEX(displayIndex, retval) \
135  if (!_this) { \
136  SDL_UninitializedVideo(); \
137  return retval; \
138  } \
139  SDL_assert(_this->displays != NULL); \
140  SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
141  if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
142  SDL_SetError("displayIndex must be in the range 0 - %d", \
143  _this->num_displays - 1); \
144  return retval; \
145  }
146 
147 #define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
148 
149 #ifdef __MACOSX__
150 /* Support for Mac OS X fullscreen spaces */
151 extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
152 extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
153 #endif
154 
155 
156 /* Support for framebuffer emulation using an accelerated renderer */
157 
158 #define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
159 
160 typedef struct {
163  void *pixels;
164  int pitch;
167 
168 static SDL_bool
170 {
171  const char *hint;
172 
173  /* If there's no native framebuffer support then there's no option */
175  return SDL_TRUE;
176  }
177 
178  /* If this is the dummy driver there is no texture support */
179  if (_this->is_dummy) {
180  return SDL_FALSE;
181  }
182 
183  /* If the user has specified a software renderer we can't use a
184  texture framebuffer, or renderer creation will go recursive.
185  */
187  if (hint && SDL_strcasecmp(hint, "software") == 0) {
188  return SDL_FALSE;
189  }
190 
191  /* See if the user or application wants a specific behavior */
193  if (hint) {
194  if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
195  return SDL_FALSE;
196  } else {
197  return SDL_TRUE;
198  }
199  }
200 
201  /* Each platform has different performance characteristics */
202 #if defined(__WIN32__)
203  /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
204  */
205  return SDL_FALSE;
206 
207 #elif defined(__MACOSX__)
208  /* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
209  return SDL_TRUE;
210 
211 #elif defined(__LINUX__)
212  /* Properly configured OpenGL drivers are faster than MIT-SHM */
213 #if SDL_VIDEO_OPENGL
214  /* Ugh, find a way to cache this value! */
215  {
218  SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
219 
220  window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
221  if (window) {
223  if (context) {
224  const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
225  const char *vendor = NULL;
226 
227  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
228  if (glGetStringFunc) {
229  vendor = (const char *) glGetStringFunc(GL_VENDOR);
230  }
231  /* Add more vendors here at will... */
232  if (vendor &&
233  (SDL_strstr(vendor, "ATI Technologies") ||
234  SDL_strstr(vendor, "NVIDIA"))) {
235  hasAcceleratedOpenGL = SDL_TRUE;
236  }
238  }
240  }
241  return hasAcceleratedOpenGL;
242  }
243 #elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
244  /* Let's be optimistic about this! */
245  return SDL_TRUE;
246 #else
247  return SDL_FALSE;
248 #endif
249 
250 #else
251  /* Play it safe, assume that if there is a framebuffer driver that it's
252  optimized for the current platform.
253  */
254  return SDL_FALSE;
255 #endif
256 }
257 
258 static int
260 {
262 
264  if (!data) {
266  int i;
268 
269  /* Check to see if there's a specific driver requested */
270  if (hint && *hint != '0' && *hint != '1' &&
271  SDL_strcasecmp(hint, "true") != 0 &&
272  SDL_strcasecmp(hint, "false") != 0 &&
273  SDL_strcasecmp(hint, "software") != 0) {
274  for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
275  SDL_RendererInfo info;
276  SDL_GetRenderDriverInfo(i, &info);
277  if (SDL_strcasecmp(info.name, hint) == 0) {
279  break;
280  }
281  }
282  }
283 
284  if (!renderer) {
285  for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
286  SDL_RendererInfo info;
287  SDL_GetRenderDriverInfo(i, &info);
288  if (SDL_strcmp(info.name, "software") != 0) {
290  if (renderer) {
291  break;
292  }
293  }
294  }
295  }
296  if (!renderer) {
297  return SDL_SetError("No hardware accelerated renderers available");
298  }
299 
300  /* Create the data after we successfully create the renderer (bug #1116) */
301  data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
302  if (!data) {
304  return SDL_OutOfMemory();
305  }
307 
308  data->renderer = renderer;
309  }
310 
311  /* Free any old texture and pixel data */
312  if (data->texture) {
313  SDL_DestroyTexture(data->texture);
314  data->texture = NULL;
315  }
316  SDL_free(data->pixels);
317  data->pixels = NULL;
318 
319  {
320  SDL_RendererInfo info;
321  Uint32 i;
322 
323  if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
324  return -1;
325  }
326 
327  /* Find the first format without an alpha channel */
328  *format = info.texture_formats[0];
329 
330  for (i = 0; i < info.num_texture_formats; ++i) {
333  *format = info.texture_formats[i];
334  break;
335  }
336  }
337  }
338 
339  data->texture = SDL_CreateTexture(data->renderer, *format,
341  window->w, window->h);
342  if (!data->texture) {
343  return -1;
344  }
345 
346  /* Create framebuffer data */
347  data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
348  data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
349 
350  {
351  /* Make static analysis happy about potential malloc(0) calls. */
352  const size_t allocsize = window->h * data->pitch;
353  data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
354  if (!data->pixels) {
355  return SDL_OutOfMemory();
356  }
357  }
358 
359  *pixels = data->pixels;
360  *pitch = data->pitch;
361 
362  /* Make sure we're not double-scaling the viewport */
363  SDL_RenderSetViewport(data->renderer, NULL);
364 
365  return 0;
366 }
367 
368 static int
370 {
372  SDL_Rect rect;
373  void *src;
374 
376  if (!data || !data->texture) {
377  return SDL_SetError("No window texture data");
378  }
379 
380  /* Update a single rect that contains subrects for best DMA performance */
381  if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
382  src = (void *)((Uint8 *)data->pixels +
383  rect.y * data->pitch +
384  rect.x * data->bytes_per_pixel);
385  if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
386  return -1;
387  }
388 
389  if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
390  return -1;
391  }
392 
393  SDL_RenderPresent(data->renderer);
394  }
395  return 0;
396 }
397 
398 static void
400 {
402 
404  if (!data) {
405  return;
406  }
407  if (data->texture) {
408  SDL_DestroyTexture(data->texture);
409  }
410  if (data->renderer) {
411  SDL_DestroyRenderer(data->renderer);
412  }
413  SDL_free(data->pixels);
414  SDL_free(data);
415 }
416 
417 
418 static int
419 cmpmodes(const void *A, const void *B)
420 {
421  const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
422  const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
423  if (a == b) {
424  return 0;
425  } else if (a->w != b->w) {
426  return b->w - a->w;
427  } else if (a->h != b->h) {
428  return b->h - a->h;
429  } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
430  return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
431  } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
432  return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
433  } else if (a->refresh_rate != b->refresh_rate) {
434  return b->refresh_rate - a->refresh_rate;
435  }
436  return 0;
437 }
438 
439 static int
441 {
442  return SDL_SetError("Video subsystem has not been initialized");
443 }
444 
445 int
447 {
448  return SDL_arraysize(bootstrap) - 1;
449 }
450 
451 const char *
453 {
454  if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
455  return bootstrap[index]->name;
456  }
457  return NULL;
458 }
459 
460 /*
461  * Initialize the video and event subsystems -- determine native pixel format
462  */
463 int
464 SDL_VideoInit(const char *driver_name)
465 {
466  SDL_VideoDevice *video;
467  int index;
468  int i;
469 
470  /* Check to make sure we don't overwrite '_this' */
471  if (_this != NULL) {
472  SDL_VideoQuit();
473  }
474 
475 #if !SDL_TIMERS_DISABLED
476  SDL_TicksInit();
477 #endif
478 
479  /* Start the event loop */
481  SDL_KeyboardInit() < 0 ||
482  SDL_MouseInit() < 0 ||
483  SDL_TouchInit() < 0) {
484  return -1;
485  }
486 
487  /* Select the proper video driver */
488  index = 0;
489  video = NULL;
490  if (driver_name == NULL) {
491  driver_name = SDL_getenv("SDL_VIDEODRIVER");
492  }
493  if (driver_name != NULL) {
494  for (i = 0; bootstrap[i]; ++i) {
495  if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
496  if (bootstrap[i]->available()) {
497  video = bootstrap[i]->create(index);
498  break;
499  }
500  }
501  }
502  } else {
503  for (i = 0; bootstrap[i]; ++i) {
504  if (bootstrap[i]->available()) {
505  video = bootstrap[i]->create(index);
506  if (video != NULL) {
507  break;
508  }
509  }
510  }
511  }
512  if (video == NULL) {
513  if (driver_name) {
514  return SDL_SetError("%s not available", driver_name);
515  }
516  return SDL_SetError("No available video device");
517  }
518  _this = video;
519  _this->name = bootstrap[i]->name;
520  _this->next_object_id = 1;
521 
522 
523  /* Set some very sane GL defaults */
527 
530 
531  /* Initialize the video subsystem */
532  if (_this->VideoInit(_this) < 0) {
533  SDL_VideoQuit();
534  return -1;
535  }
536 
537  /* Make sure some displays were added */
538  if (_this->num_displays == 0) {
539  SDL_VideoQuit();
540  return SDL_SetError("The video driver did not add any displays");
541  }
542 
543  /* Add the renderer framebuffer emulation if desired */
548  }
549 
550  /* Disable the screen saver by default. This is a change from <= 2.0.1,
551  but most things using SDL are games or media players; you wouldn't
552  want a screensaver to trigger if you're playing exclusively with a
553  joystick, or passively watching a movie. Things that use SDL but
554  function more like a normal desktop app should explicitly reenable the
555  screensaver. */
558  }
559 
560  /* If we don't use a screen keyboard, turn on text input by default,
561  otherwise programs that expect to get text events without enabling
562  UNICODE input won't get any events.
563 
564  Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
565  in SDL 1.2 before you got text input events. Hmm...
566  */
569  }
570 
571  /* We're ready to go! */
572  return 0;
573 }
574 
575 const char *
577 {
578  if (!_this) {
580  return NULL;
581  }
582  return _this->name;
583 }
584 
587 {
588  return _this;
589 }
590 
591 int
593 {
594  SDL_VideoDisplay display;
595 
596  SDL_zero(display);
597  if (desktop_mode) {
598  display.desktop_mode = *desktop_mode;
599  }
600  display.current_mode = display.desktop_mode;
601 
602  return SDL_AddVideoDisplay(&display);
603 }
604 
605 int
607 {
608  SDL_VideoDisplay *displays;
609  int index = -1;
610 
611  displays =
613  (_this->num_displays + 1) * sizeof(*displays));
614  if (displays) {
615  index = _this->num_displays++;
616  displays[index] = *display;
617  displays[index].device = _this;
618  _this->displays = displays;
619 
620  if (display->name) {
621  displays[index].name = SDL_strdup(display->name);
622  } else {
623  char name[32];
624 
625  SDL_itoa(index, name, 10);
626  displays[index].name = SDL_strdup(name);
627  }
628  } else {
629  SDL_OutOfMemory();
630  }
631  return index;
632 }
633 
634 int
636 {
637  if (!_this) {
639  return 0;
640  }
641  return _this->num_displays;
642 }
643 
644 int
646 {
647  int displayIndex;
648 
649  for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
650  if (display == &_this->displays[displayIndex]) {
651  return displayIndex;
652  }
653  }
654 
655  /* Couldn't find the display, just use index 0 */
656  return 0;
657 }
658 
659 void *
660 SDL_GetDisplayDriverData(int displayIndex)
661 {
662  CHECK_DISPLAY_INDEX(displayIndex, NULL);
663 
664  return _this->displays[displayIndex].driverdata;
665 }
666 
667 const char *
668 SDL_GetDisplayName(int displayIndex)
669 {
670  CHECK_DISPLAY_INDEX(displayIndex, NULL);
671 
672  return _this->displays[displayIndex].name;
673 }
674 
675 int
676 SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
677 {
678  CHECK_DISPLAY_INDEX(displayIndex, -1);
679 
680  if (rect) {
681  SDL_VideoDisplay *display = &_this->displays[displayIndex];
682 
683  if (_this->GetDisplayBounds) {
684  if (_this->GetDisplayBounds(_this, display, rect) == 0) {
685  return 0;
686  }
687  }
688 
689  /* Assume that the displays are left to right */
690  if (displayIndex == 0) {
691  rect->x = 0;
692  rect->y = 0;
693  } else {
694  SDL_GetDisplayBounds(displayIndex-1, rect);
695  rect->x += rect->w;
696  }
697  rect->w = display->current_mode.w;
698  rect->h = display->current_mode.h;
699  }
700  return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
701 }
702 
703 int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
704 {
705  CHECK_DISPLAY_INDEX(displayIndex, -1);
706 
707  if (rect) {
708  SDL_VideoDisplay *display = &_this->displays[displayIndex];
709 
711  if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
712  return 0;
713  }
714  }
715 
716  /* Oh well, just give the entire display bounds. */
717  return SDL_GetDisplayBounds(displayIndex, rect);
718  }
719  return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
720 }
721 
722 int
723 SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
724 {
725  SDL_VideoDisplay *display;
726 
727  CHECK_DISPLAY_INDEX(displayIndex, -1);
728 
729  display = &_this->displays[displayIndex];
730 
731  if (_this->GetDisplayDPI) {
732  if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
733  return 0;
734  }
735  } else {
736  return SDL_Unsupported();
737  }
738 
739  return -1;
740 }
741 
743 SDL_GetDisplayOrientation(int displayIndex)
744 {
745  SDL_VideoDisplay *display;
746 
748 
749  display = &_this->displays[displayIndex];
750  return display->orientation;
751 }
752 
753 SDL_bool
755 {
756  SDL_DisplayMode *modes;
757  int i, nmodes;
758 
759  /* Make sure we don't already have the mode in the list */
760  modes = display->display_modes;
761  nmodes = display->num_display_modes;
762  for (i = 0; i < nmodes; ++i) {
763  if (cmpmodes(mode, &modes[i]) == 0) {
764  return SDL_FALSE;
765  }
766  }
767 
768  /* Go ahead and add the new mode */
769  if (nmodes == display->max_display_modes) {
770  modes =
771  SDL_realloc(modes,
772  (display->max_display_modes + 32) * sizeof(*modes));
773  if (!modes) {
774  return SDL_FALSE;
775  }
776  display->display_modes = modes;
777  display->max_display_modes += 32;
778  }
779  modes[nmodes] = *mode;
780  display->num_display_modes++;
781 
782  /* Re-sort video modes */
783  SDL_qsort(display->display_modes, display->num_display_modes,
784  sizeof(SDL_DisplayMode), cmpmodes);
785 
786  return SDL_TRUE;
787 }
788 
789 static int
791 {
792  if (!display->num_display_modes && _this->GetDisplayModes) {
793  _this->GetDisplayModes(_this, display);
794  SDL_qsort(display->display_modes, display->num_display_modes,
795  sizeof(SDL_DisplayMode), cmpmodes);
796  }
797  return display->num_display_modes;
798 }
799 
800 int
801 SDL_GetNumDisplayModes(int displayIndex)
802 {
803  CHECK_DISPLAY_INDEX(displayIndex, -1);
804 
805  return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
806 }
807 
808 int
809 SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
810 {
811  SDL_VideoDisplay *display;
812 
813  CHECK_DISPLAY_INDEX(displayIndex, -1);
814 
815  display = &_this->displays[displayIndex];
817  return SDL_SetError("index must be in the range of 0 - %d",
818  SDL_GetNumDisplayModesForDisplay(display) - 1);
819  }
820  if (mode) {
821  *mode = display->display_modes[index];
822  }
823  return 0;
824 }
825 
826 int
828 {
829  SDL_VideoDisplay *display;
830 
831  CHECK_DISPLAY_INDEX(displayIndex, -1);
832 
833  display = &_this->displays[displayIndex];
834  if (mode) {
835  *mode = display->desktop_mode;
836  }
837  return 0;
838 }
839 
840 int
842 {
843  SDL_VideoDisplay *display;
844 
845  CHECK_DISPLAY_INDEX(displayIndex, -1);
846 
847  display = &_this->displays[displayIndex];
848  if (mode) {
849  *mode = display->current_mode;
850  }
851  return 0;
852 }
853 
854 static SDL_DisplayMode *
856  const SDL_DisplayMode * mode,
857  SDL_DisplayMode * closest)
858 {
859  Uint32 target_format;
860  int target_refresh_rate;
861  int i;
862  SDL_DisplayMode *current, *match;
863 
864  if (!mode || !closest) {
865  SDL_SetError("Missing desired mode or closest mode parameter");
866  return NULL;
867  }
868 
869  /* Default to the desktop format */
870  if (mode->format) {
871  target_format = mode->format;
872  } else {
873  target_format = display->desktop_mode.format;
874  }
875 
876  /* Default to the desktop refresh rate */
877  if (mode->refresh_rate) {
878  target_refresh_rate = mode->refresh_rate;
879  } else {
880  target_refresh_rate = display->desktop_mode.refresh_rate;
881  }
882 
883  match = NULL;
884  for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
885  current = &display->display_modes[i];
886 
887  if (current->w && (current->w < mode->w)) {
888  /* Out of sorted modes large enough here */
889  break;
890  }
891  if (current->h && (current->h < mode->h)) {
892  if (current->w && (current->w == mode->w)) {
893  /* Out of sorted modes large enough here */
894  break;
895  }
896  /* Wider, but not tall enough, due to a different
897  aspect ratio. This mode must be skipped, but closer
898  modes may still follow. */
899  continue;
900  }
901  if (!match || current->w < match->w || current->h < match->h) {
902  match = current;
903  continue;
904  }
905  if (current->format != match->format) {
906  /* Sorted highest depth to lowest */
907  if (current->format == target_format ||
908  (SDL_BITSPERPIXEL(current->format) >=
909  SDL_BITSPERPIXEL(target_format)
910  && SDL_PIXELTYPE(current->format) ==
911  SDL_PIXELTYPE(target_format))) {
912  match = current;
913  }
914  continue;
915  }
916  if (current->refresh_rate != match->refresh_rate) {
917  /* Sorted highest refresh to lowest */
918  if (current->refresh_rate >= target_refresh_rate) {
919  match = current;
920  }
921  }
922  }
923  if (match) {
924  if (match->format) {
925  closest->format = match->format;
926  } else {
927  closest->format = mode->format;
928  }
929  if (match->w && match->h) {
930  closest->w = match->w;
931  closest->h = match->h;
932  } else {
933  closest->w = mode->w;
934  closest->h = mode->h;
935  }
936  if (match->refresh_rate) {
937  closest->refresh_rate = match->refresh_rate;
938  } else {
939  closest->refresh_rate = mode->refresh_rate;
940  }
941  closest->driverdata = match->driverdata;
942 
943  /*
944  * Pick some reasonable defaults if the app and driver don't
945  * care
946  */
947  if (!closest->format) {
948  closest->format = SDL_PIXELFORMAT_RGB888;
949  }
950  if (!closest->w) {
951  closest->w = 640;
952  }
953  if (!closest->h) {
954  closest->h = 480;
955  }
956  return closest;
957  }
958  return NULL;
959 }
960 
962 SDL_GetClosestDisplayMode(int displayIndex,
963  const SDL_DisplayMode * mode,
964  SDL_DisplayMode * closest)
965 {
966  SDL_VideoDisplay *display;
967 
968  CHECK_DISPLAY_INDEX(displayIndex, NULL);
969 
970  display = &_this->displays[displayIndex];
971  return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
972 }
973 
974 static int
976 {
977  SDL_DisplayMode display_mode;
978  SDL_DisplayMode current_mode;
979 
980  if (mode) {
981  display_mode = *mode;
982 
983  /* Default to the current mode */
984  if (!display_mode.format) {
985  display_mode.format = display->current_mode.format;
986  }
987  if (!display_mode.w) {
988  display_mode.w = display->current_mode.w;
989  }
990  if (!display_mode.h) {
991  display_mode.h = display->current_mode.h;
992  }
993  if (!display_mode.refresh_rate) {
994  display_mode.refresh_rate = display->current_mode.refresh_rate;
995  }
996 
997  /* Get a good video mode, the closest one possible */
998  if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
999  return SDL_SetError("No video mode large enough for %dx%d",
1000  display_mode.w, display_mode.h);
1001  }
1002  } else {
1003  display_mode = display->desktop_mode;
1004  }
1005 
1006  /* See if there's anything left to do */
1007  current_mode = display->current_mode;
1008  if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
1009  return 0;
1010  }
1011 
1012  /* Actually change the display mode */
1013  if (!_this->SetDisplayMode) {
1014  return SDL_SetError("SDL video driver doesn't support changing display mode");
1015  }
1016  if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
1017  return -1;
1018  }
1019  display->current_mode = display_mode;
1020  return 0;
1021 }
1022 
1024 SDL_GetDisplay(int displayIndex)
1025 {
1026  CHECK_DISPLAY_INDEX(displayIndex, NULL);
1027 
1028  return &_this->displays[displayIndex];
1029 }
1030 
1031 int
1033 {
1034  int displayIndex;
1035  int i, dist;
1036  int closest = -1;
1037  int closest_dist = 0x7FFFFFFF;
1038  SDL_Point center;
1039  SDL_Point delta;
1040  SDL_Rect rect;
1041 
1043 
1046  displayIndex = (window->x & 0xFFFF);
1047  if (displayIndex >= _this->num_displays) {
1048  displayIndex = 0;
1049  }
1050  return displayIndex;
1051  }
1054  displayIndex = (window->y & 0xFFFF);
1055  if (displayIndex >= _this->num_displays) {
1056  displayIndex = 0;
1057  }
1058  return displayIndex;
1059  }
1060 
1061  /* Find the display containing the window */
1062  for (i = 0; i < _this->num_displays; ++i) {
1063  SDL_VideoDisplay *display = &_this->displays[i];
1064 
1065  if (display->fullscreen_window == window) {
1066  return i;
1067  }
1068  }
1069  center.x = window->x + window->w / 2;
1070  center.y = window->y + window->h / 2;
1071  for (i = 0; i < _this->num_displays; ++i) {
1073  if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
1074  return i;
1075  }
1076 
1077  delta.x = center.x - (rect.x + rect.w / 2);
1078  delta.y = center.y - (rect.y + rect.h / 2);
1079  dist = (delta.x*delta.x + delta.y*delta.y);
1080  if (dist < closest_dist) {
1081  closest = i;
1082  closest_dist = dist;
1083  }
1084  }
1085  if (closest < 0) {
1086  SDL_SetError("Couldn't find any displays");
1087  }
1088  return closest;
1089 }
1090 
1093 {
1094  int displayIndex = SDL_GetWindowDisplayIndex(window);
1095  if (displayIndex >= 0) {
1096  return &_this->displays[displayIndex];
1097  } else {
1098  return NULL;
1099  }
1100 }
1101 
1102 int
1104 {
1106 
1107  if (mode) {
1108  window->fullscreen_mode = *mode;
1109  } else {
1110  SDL_zero(window->fullscreen_mode);
1111  }
1112 
1114  SDL_DisplayMode fullscreen_mode;
1115  if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
1117  }
1118  }
1119  return 0;
1120 }
1121 
1122 int
1124 {
1125  SDL_DisplayMode fullscreen_mode;
1126  SDL_VideoDisplay *display;
1127 
1129 
1130  if (!mode) {
1131  return SDL_InvalidParamError("mode");
1132  }
1133 
1134  fullscreen_mode = window->fullscreen_mode;
1135  if (!fullscreen_mode.w) {
1136  fullscreen_mode.w = window->windowed.w;
1137  }
1138  if (!fullscreen_mode.h) {
1139  fullscreen_mode.h = window->windowed.h;
1140  }
1141 
1142  display = SDL_GetDisplayForWindow(window);
1143 
1144  /* if in desktop size mode, just return the size of the desktop */
1146  fullscreen_mode = display->desktop_mode;
1148  &fullscreen_mode,
1149  &fullscreen_mode)) {
1150  return SDL_SetError("Couldn't find display mode match");
1151  }
1152 
1153  if (mode) {
1154  *mode = fullscreen_mode;
1155  }
1156  return 0;
1157 }
1158 
1159 Uint32
1161 {
1162  SDL_VideoDisplay *display;
1163 
1165 
1166  display = SDL_GetDisplayForWindow(window);
1167  return display->current_mode.format;
1168 }
1169 
1170 static void
1172 {
1173  int x, y;
1174 
1175  if (window == SDL_GetMouseFocus()) {
1176  SDL_GetMouseState(&x, &y);
1178  }
1179 }
1180 
1181 #if __WINRT__
1183 #endif
1184 
1185 static int
1187 {
1188  SDL_VideoDisplay *display;
1189  SDL_Window *other;
1190 
1192 
1193  /* if we are in the process of hiding don't go back to fullscreen */
1194  if (window->is_hiding && fullscreen) {
1195  return 0;
1196  }
1197 
1198 #ifdef __MACOSX__
1199  /* if the window is going away and no resolution change is necessary,
1200  do nothing, or else we may trigger an ugly double-transition
1201  */
1202  if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
1203  if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
1204  return 0;
1205 
1206  /* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
1207  if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
1208  if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
1209  return -1;
1210  }
1211  } else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
1212  display = SDL_GetDisplayForWindow(window);
1214  if (_this->SetWindowFullscreen) {
1216  }
1217  }
1218 
1219  if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
1220  if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
1221  return -1;
1222  }
1223  window->last_fullscreen_flags = window->flags;
1224  return 0;
1225  }
1226  }
1227 #elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1228  /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1229  or not. The user can choose this, via OS-provided UI, but this can't
1230  be set programmatically.
1231 
1232  Just look at what SDL's WinRT video backend code detected with regards
1233  to fullscreen (being active, or not), and figure out a return/error code
1234  from that.
1235  */
1236  if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
1237  /* Uh oh, either:
1238  1. fullscreen was requested, and we're already windowed
1239  2. windowed-mode was requested, and we're already fullscreen
1240 
1241  WinRT 8.x can't resolve either programmatically, so we're
1242  giving up.
1243  */
1244  return -1;
1245  } else {
1246  /* Whatever was requested, fullscreen or windowed mode, is already
1247  in-place.
1248  */
1249  return 0;
1250  }
1251 #endif
1252 
1253  display = SDL_GetDisplayForWindow(window);
1254 
1255  if (fullscreen) {
1256  /* Hide any other fullscreen windows */
1257  if (display->fullscreen_window &&
1258  display->fullscreen_window != window) {
1260  }
1261  }
1262 
1263  /* See if anything needs to be done now */
1264  if ((display->fullscreen_window == window) == fullscreen) {
1265  if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
1266  return 0;
1267  }
1268  }
1269 
1270  /* See if there are any fullscreen windows */
1271  for (other = _this->windows; other; other = other->next) {
1272  SDL_bool setDisplayMode = SDL_FALSE;
1273 
1274  if (other == window) {
1275  setDisplayMode = fullscreen;
1276  } else if (FULLSCREEN_VISIBLE(other) &&
1277  SDL_GetDisplayForWindow(other) == display) {
1278  setDisplayMode = SDL_TRUE;
1279  }
1280 
1281  if (setDisplayMode) {
1282  SDL_DisplayMode fullscreen_mode;
1283 
1284  SDL_zero(fullscreen_mode);
1285 
1286  if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
1287  SDL_bool resized = SDL_TRUE;
1288 
1289  if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
1290  resized = SDL_FALSE;
1291  }
1292 
1293  /* only do the mode change if we want exclusive fullscreen */
1295  if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
1296  return -1;
1297  }
1298  } else {
1299  if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
1300  return -1;
1301  }
1302  }
1303 
1304  if (_this->SetWindowFullscreen) {
1305  _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
1306  }
1307  display->fullscreen_window = other;
1308 
1309  /* Generate a mode change event here */
1310  if (resized) {
1311 #ifndef ANDROID
1312  // Android may not resize the window to exactly what our fullscreen mode is, especially on
1313  // windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
1314  // use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
1315  // Android's SetWindowFullscreen will generate the window event for us with the proper final size.
1316 
1318  fullscreen_mode.w, fullscreen_mode.h);
1319 #endif
1320  } else {
1321  SDL_OnWindowResized(other);
1322  }
1323 
1324  SDL_RestoreMousePosition(other);
1325 
1326  window->last_fullscreen_flags = window->flags;
1327  return 0;
1328  }
1329  }
1330  }
1331 
1332  /* Nope, restore the desktop mode */
1334 
1335  if (_this->SetWindowFullscreen) {
1337  }
1338  display->fullscreen_window = NULL;
1339 
1340  /* Generate a mode change event here */
1342 
1343  /* Restore the cursor position */
1345 
1346  window->last_fullscreen_flags = window->flags;
1347  return 0;
1348 }
1349 
1350 #define CREATE_FLAGS \
1351  (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
1352 
1353 static SDL_INLINE SDL_bool
1355 {
1358  return SDL_TRUE;
1359  }
1360  return SDL_FALSE;
1361 }
1362 
1363 /* prepare a newly-created window */
1364 static SDL_INLINE void
1366 {
1367  if (_this->AcceptDragAndDrop) {
1369  }
1370 }
1371 
1372 /* toggle d'n'd for all existing windows. */
1373 void
1375 {
1376  if (_this && _this->AcceptDragAndDrop) {
1378  SDL_Window *window;
1379  for (window = _this->windows; window; window = window->next) {
1381  }
1382  }
1383 }
1384 
1385 static void
1387 {
1389 
1390  if (flags & SDL_WINDOW_MAXIMIZED) {
1392  }
1393  if (flags & SDL_WINDOW_MINIMIZED) {
1395  }
1396  if (flags & SDL_WINDOW_FULLSCREEN) {
1398  }
1401  }
1402  if (!(flags & SDL_WINDOW_HIDDEN)) {
1404  }
1405 }
1406 
1407 SDL_Window *
1408 SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
1409 {
1410  SDL_Window *window;
1411 
1412  if (!_this) {
1413  /* Initialize the video system if needed */
1414  if (SDL_VideoInit(NULL) < 0) {
1415  return NULL;
1416  }
1417  }
1418 
1419  if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
1420  SDL_SetError("Conflicting window flags specified");
1421  return NULL;
1422  }
1423 
1424  /* Some platforms can't create zero-sized windows */
1425  if (w < 1) {
1426  w = 1;
1427  }
1428  if (h < 1) {
1429  h = 1;
1430  }
1431 
1432  /* Some platforms blow up if the windows are too large. Raise it later? */
1433  if ((w > 16384) || (h > 16384)) {
1434  SDL_SetError("Window is too large.");
1435  return NULL;
1436  }
1437 
1438  /* Some platforms have OpenGL enabled by default */
1439 #if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
1440  if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN)) {
1442  }
1443 #endif
1444  if (flags & SDL_WINDOW_OPENGL) {
1445  if (!_this->GL_CreateContext) {
1446  SDL_SetError("OpenGL support is either not configured in SDL "
1447  "or not available in current SDL video driver "
1448  "(%s) or platform", _this->name);
1449  return NULL;
1450  }
1451  if (SDL_GL_LoadLibrary(NULL) < 0) {
1452  return NULL;
1453  }
1454  }
1455 
1456  if (flags & SDL_WINDOW_VULKAN) {
1457  if (!_this->Vulkan_CreateSurface) {
1458  SDL_SetError("Vulkan support is either not configured in SDL "
1459  "or not available in current SDL video driver "
1460  "(%s) or platform", _this->name);
1461  return NULL;
1462  }
1463  if (flags & SDL_WINDOW_OPENGL) {
1464  SDL_SetError("Vulkan and OpenGL not supported on same window");
1465  return NULL;
1466  }
1467  if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
1468  return NULL;
1469  }
1470  }
1471 
1472  /* Unless the user has specified the high-DPI disabling hint, respect the
1473  * SDL_WINDOW_ALLOW_HIGHDPI flag.
1474  */
1478  }
1479  }
1480 
1481  window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1482  if (!window) {
1483  SDL_OutOfMemory();
1484  return NULL;
1485  }
1486  window->magic = &_this->window_magic;
1487  window->id = _this->next_object_id++;
1488  window->x = x;
1489  window->y = y;
1490  window->w = w;
1491  window->h = h;
1495  int displayIndex;
1496  SDL_Rect bounds;
1497 
1498  displayIndex = SDL_GetIndexOfDisplay(display);
1499  SDL_GetDisplayBounds(displayIndex, &bounds);
1501  window->x = bounds.x + (bounds.w - w) / 2;
1502  }
1504  window->y = bounds.y + (bounds.h - h) / 2;
1505  }
1506  }
1507  window->windowed.x = window->x;
1508  window->windowed.y = window->y;
1509  window->windowed.w = window->w;
1510  window->windowed.h = window->h;
1511 
1512  if (flags & SDL_WINDOW_FULLSCREEN) {
1514  int displayIndex;
1515  SDL_Rect bounds;
1516 
1517  displayIndex = SDL_GetIndexOfDisplay(display);
1518  SDL_GetDisplayBounds(displayIndex, &bounds);
1519 
1520  window->x = bounds.x;
1521  window->y = bounds.y;
1522  window->w = bounds.w;
1523  window->h = bounds.h;
1524  }
1525 
1526  window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1527  window->last_fullscreen_flags = window->flags;
1528  window->opacity = 1.0f;
1529  window->brightness = 1.0f;
1530  window->next = _this->windows;
1532 
1533  if (_this->windows) {
1534  _this->windows->prev = window;
1535  }
1536  _this->windows = window;
1537 
1540  return NULL;
1541  }
1542 
1543  /* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
1544  * but it's important or window focus will get broken on windows!
1545  */
1546 #if !defined(__WIN32__)
1547  if (window->flags & SDL_WINDOW_MINIMIZED) {
1548  window->flags &= ~SDL_WINDOW_MINIMIZED;
1549  }
1550 #endif
1551 
1552 #if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1553  /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1554  or not. The user can choose this, via OS-provided UI, but this can't
1555  be set programmatically.
1556 
1557  Just look at what SDL's WinRT video backend code detected with regards
1558  to fullscreen (being active, or not), and figure out a return/error code
1559  from that.
1560  */
1561  flags = window->flags;
1562 #endif
1563 
1564  if (title) {
1565  SDL_SetWindowTitle(window, title);
1566  }
1568 
1569  /* If the window was created fullscreen, make sure the mode code matches */
1571 
1572  return window;
1573 }
1574 
1575 SDL_Window *
1577 {
1578  SDL_Window *window;
1579 
1580  if (!_this) {
1582  return NULL;
1583  }
1584  if (!_this->CreateSDLWindowFrom) {
1585  SDL_Unsupported();
1586  return NULL;
1587  }
1588  window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1589  if (!window) {
1590  SDL_OutOfMemory();
1591  return NULL;
1592  }
1593  window->magic = &_this->window_magic;
1594  window->id = _this->next_object_id++;
1595  window->flags = SDL_WINDOW_FOREIGN;
1596  window->last_fullscreen_flags = window->flags;
1597  window->is_destroying = SDL_FALSE;
1598  window->opacity = 1.0f;
1599  window->brightness = 1.0f;
1600  window->next = _this->windows;
1601  if (_this->windows) {
1602  _this->windows->prev = window;
1603  }
1604  _this->windows = window;
1605 
1606  if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
1608  return NULL;
1609  }
1610 
1612 
1613  return window;
1614 }
1615 
1616 int
1618 {
1619  SDL_bool loaded_opengl = SDL_FALSE;
1620 
1622  return SDL_SetError("OpenGL support is either not configured in SDL "
1623  "or not available in current SDL video driver "
1624  "(%s) or platform", _this->name);
1625  }
1626 
1627  if (window->flags & SDL_WINDOW_FOREIGN) {
1628  /* Can't destroy and re-create foreign windows, hrm */
1630  } else {
1632  }
1633 
1634  /* Restore video mode, etc. */
1636 
1637  /* Tear down the old native window */
1638  if (window->surface) {
1639  window->surface->flags &= ~SDL_DONTFREE;
1640  SDL_FreeSurface(window->surface);
1641  window->surface = NULL;
1642  window->surface_valid = SDL_FALSE;
1643  }
1646  }
1649  }
1650 
1651  if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
1652  if (flags & SDL_WINDOW_OPENGL) {
1653  if (SDL_GL_LoadLibrary(NULL) < 0) {
1654  return -1;
1655  }
1656  loaded_opengl = SDL_TRUE;
1657  } else {
1659  }
1660  } else if (window->flags & SDL_WINDOW_OPENGL) {
1662  if (SDL_GL_LoadLibrary(NULL) < 0) {
1663  return -1;
1664  }
1665  loaded_opengl = SDL_TRUE;
1666  }
1667 
1668  if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
1669  SDL_SetError("Can't change SDL_WINDOW_VULKAN window flag");
1670  return -1;
1671  }
1672 
1673  if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
1674  SDL_SetError("Vulkan and OpenGL not supported on same window");
1675  return -1;
1676  }
1677 
1678  window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1679  window->last_fullscreen_flags = window->flags;
1680  window->is_destroying = SDL_FALSE;
1681 
1683  if (_this->CreateSDLWindow(_this, window) < 0) {
1684  if (loaded_opengl) {
1686  window->flags &= ~SDL_WINDOW_OPENGL;
1687  }
1688  return -1;
1689  }
1690  }
1691 
1692  if (flags & SDL_WINDOW_FOREIGN) {
1693  window->flags |= SDL_WINDOW_FOREIGN;
1694  }
1695 
1696  if (_this->SetWindowTitle && window->title) {
1698  }
1699 
1700  if (_this->SetWindowIcon && window->icon) {
1702  }
1703 
1704  if (window->hit_test) {
1706  }
1707 
1709 
1710  return 0;
1711 }
1712 
1713 SDL_bool
1715 {
1716  return (_this && _this->windows != NULL);
1717 }
1718 
1719 Uint32
1721 {
1723 
1724  return window->id;
1725 }
1726 
1727 SDL_Window *
1729 {
1730  SDL_Window *window;
1731 
1732  if (!_this) {
1733  return NULL;
1734  }
1735  for (window = _this->windows; window; window = window->next) {
1736  if (window->id == id) {
1737  return window;
1738  }
1739  }
1740  return NULL;
1741 }
1742 
1743 Uint32
1745 {
1747 
1748  return window->flags;
1749 }
1750 
1751 void
1752 SDL_SetWindowTitle(SDL_Window * window, const char *title)
1753 {
1755 
1756  if (title == window->title) {
1757  return;
1758  }
1759  SDL_free(window->title);
1760 
1761  window->title = SDL_strdup(title ? title : "");
1762 
1763  if (_this->SetWindowTitle) {
1765  }
1766 }
1767 
1768 const char *
1770 {
1772 
1773  return window->title ? window->title : "";
1774 }
1775 
1776 void
1778 {
1780 
1781  if (!icon) {
1782  return;
1783  }
1784 
1785  SDL_FreeSurface(window->icon);
1786 
1787  /* Convert the icon into ARGB8888 */
1789  if (!window->icon) {
1790  return;
1791  }
1792 
1793  if (_this->SetWindowIcon) {
1795  }
1796 }
1797 
1798 void*
1799 SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
1800 {
1801  SDL_WindowUserData *prev, *data;
1802 
1804 
1805  /* Input validation */
1806  if (name == NULL || name[0] == '\0') {
1807  SDL_InvalidParamError("name");
1808  return NULL;
1809  }
1810 
1811  /* See if the named data already exists */
1812  prev = NULL;
1813  for (data = window->data; data; prev = data, data = data->next) {
1814  if (data->name && SDL_strcmp(data->name, name) == 0) {
1815  void *last_value = data->data;
1816 
1817  if (userdata) {
1818  /* Set the new value */
1819  data->data = userdata;
1820  } else {
1821  /* Delete this value */
1822  if (prev) {
1823  prev->next = data->next;
1824  } else {
1825  window->data = data->next;
1826  }
1827  SDL_free(data->name);
1828  SDL_free(data);
1829  }
1830  return last_value;
1831  }
1832  }
1833 
1834  /* Add new data to the window */
1835  if (userdata) {
1836  data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
1837  data->name = SDL_strdup(name);
1838  data->data = userdata;
1839  data->next = window->data;
1840  window->data = data;
1841  }
1842  return NULL;
1843 }
1844 
1845 void *
1847 {
1849 
1851 
1852  /* Input validation */
1853  if (name == NULL || name[0] == '\0') {
1854  SDL_InvalidParamError("name");
1855  return NULL;
1856  }
1857 
1858  for (data = window->data; data; data = data->next) {
1859  if (data->name && SDL_strcmp(data->name, name) == 0) {
1860  return data->data;
1861  }
1862  }
1863  return NULL;
1864 }
1865 
1866 void
1868 {
1870 
1872  int displayIndex = (x & 0xFFFF);
1873  SDL_Rect bounds;
1874  if (displayIndex >= _this->num_displays) {
1875  displayIndex = 0;
1876  }
1877 
1878  SDL_zero(bounds);
1879 
1880  SDL_GetDisplayBounds(displayIndex, &bounds);
1881  if (SDL_WINDOWPOS_ISCENTERED(x)) {
1882  x = bounds.x + (bounds.w - window->w) / 2;
1883  }
1884  if (SDL_WINDOWPOS_ISCENTERED(y)) {
1885  y = bounds.y + (bounds.h - window->h) / 2;
1886  }
1887  }
1888 
1889  if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
1890  if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1891  window->windowed.x = x;
1892  }
1893  if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1894  window->windowed.y = y;
1895  }
1896  } else {
1897  if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1898  window->x = x;
1899  }
1900  if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1901  window->y = y;
1902  }
1903 
1904  if (_this->SetWindowPosition) {
1906  }
1907  }
1908 }
1909 
1910 void
1912 {
1914 
1915  /* Fullscreen windows are always at their display's origin */
1916  if (window->flags & SDL_WINDOW_FULLSCREEN) {
1917  int displayIndex;
1918 
1919  if (x) {
1920  *x = 0;
1921  }
1922  if (y) {
1923  *y = 0;
1924  }
1925 
1926  /* Find the window's monitor and update to the
1927  monitor offset. */
1928  displayIndex = SDL_GetWindowDisplayIndex(window);
1929  if (displayIndex >= 0) {
1930  SDL_Rect bounds;
1931 
1932  SDL_zero(bounds);
1933 
1934  SDL_GetDisplayBounds(displayIndex, &bounds);
1935  if (x) {
1936  *x = bounds.x;
1937  }
1938  if (y) {
1939  *y = bounds.y;
1940  }
1941  }
1942  } else {
1943  if (x) {
1944  *x = window->x;
1945  }
1946  if (y) {
1947  *y = window->y;
1948  }
1949  }
1950 }
1951 
1952 void
1954 {
1956  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1957  const int want = (bordered != SDL_FALSE); /* normalize the flag. */
1958  const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
1959  if ((want != have) && (_this->SetWindowBordered)) {
1960  if (want) {
1961  window->flags &= ~SDL_WINDOW_BORDERLESS;
1962  } else {
1963  window->flags |= SDL_WINDOW_BORDERLESS;
1964  }
1966  }
1967  }
1968 }
1969 
1970 void
1972 {
1974  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1975  const int want = (resizable != SDL_FALSE); /* normalize the flag. */
1976  const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
1977  if ((want != have) && (_this->SetWindowResizable)) {
1978  if (want) {
1979  window->flags |= SDL_WINDOW_RESIZABLE;
1980  } else {
1981  window->flags &= ~SDL_WINDOW_RESIZABLE;
1982  }
1984  }
1985  }
1986 }
1987 
1988 void
1990 {
1992  if (w <= 0) {
1993  SDL_InvalidParamError("w");
1994  return;
1995  }
1996  if (h <= 0) {
1997  SDL_InvalidParamError("h");
1998  return;
1999  }
2000 
2001  /* Make sure we don't exceed any window size limits */
2002  if (window->min_w && w < window->min_w) {
2003  w = window->min_w;
2004  }
2005  if (window->max_w && w > window->max_w) {
2006  w = window->max_w;
2007  }
2008  if (window->min_h && h < window->min_h) {
2009  h = window->min_h;
2010  }
2011  if (window->max_h && h > window->max_h) {
2012  h = window->max_h;
2013  }
2014 
2015  window->windowed.w = w;
2016  window->windowed.h = h;
2017 
2018  if (window->flags & SDL_WINDOW_FULLSCREEN) {
2020  window->last_fullscreen_flags = 0;
2022  }
2023  } else {
2024  window->w = w;
2025  window->h = h;
2026  if (_this->SetWindowSize) {
2028  }
2029  if (window->w == w && window->h == h) {
2030  /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
2032  }
2033  }
2034 }
2035 
2036 void
2038 {
2040  if (w) {
2041  *w = window->w;
2042  }
2043  if (h) {
2044  *h = window->h;
2045  }
2046 }
2047 
2048 int
2050 {
2051  int dummy = 0;
2052 
2053  if (!top) { top = &dummy; }
2054  if (!left) { left = &dummy; }
2055  if (!right) { right = &dummy; }
2056  if (!bottom) { bottom = &dummy; }
2057 
2058  /* Always initialize, so applications don't have to care */
2059  *top = *left = *bottom = *right = 0;
2060 
2062 
2063  if (!_this->GetWindowBordersSize) {
2064  return SDL_Unsupported();
2065  }
2066 
2068 }
2069 
2070 void
2072 {
2074  if (min_w <= 0) {
2075  SDL_InvalidParamError("min_w");
2076  return;
2077  }
2078  if (min_h <= 0) {
2079  SDL_InvalidParamError("min_h");
2080  return;
2081  }
2082 
2083  if ((window->max_w && min_w >= window->max_w) ||
2084  (window->max_h && min_h >= window->max_h)) {
2085  SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
2086  return;
2087  }
2088 
2089  window->min_w = min_w;
2090  window->min_h = min_h;
2091 
2092  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2093  if (_this->SetWindowMinimumSize) {
2095  }
2096  /* Ensure that window is not smaller than minimal size */
2097  SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
2098  }
2099 }
2100 
2101 void
2102 SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
2103 {
2105  if (min_w) {
2106  *min_w = window->min_w;
2107  }
2108  if (min_h) {
2109  *min_h = window->min_h;
2110  }
2111 }
2112 
2113 void
2115 {
2117  if (max_w <= 0) {
2118  SDL_InvalidParamError("max_w");
2119  return;
2120  }
2121  if (max_h <= 0) {
2122  SDL_InvalidParamError("max_h");
2123  return;
2124  }
2125 
2126  if (max_w <= window->min_w || max_h <= window->min_h) {
2127  SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
2128  return;
2129  }
2130 
2131  window->max_w = max_w;
2132  window->max_h = max_h;
2133 
2134  if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2135  if (_this->SetWindowMaximumSize) {
2137  }
2138  /* Ensure that window is not larger than maximal size */
2139  SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
2140  }
2141 }
2142 
2143 void
2144 SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
2145 {
2147  if (max_w) {
2148  *max_w = window->max_w;
2149  }
2150  if (max_h) {
2151  *max_h = window->max_h;
2152  }
2153 }
2154 
2155 void
2157 {
2159 
2160  if (window->flags & SDL_WINDOW_SHOWN) {
2161  return;
2162  }
2163 
2164  if (_this->ShowWindow) {
2166  }
2168 }
2169 
2170 void
2172 {
2174 
2175  if (!(window->flags & SDL_WINDOW_SHOWN)) {
2176  return;
2177  }
2178 
2179  window->is_hiding = SDL_TRUE;
2181 
2182  if (_this->HideWindow) {
2184  }
2185  window->is_hiding = SDL_FALSE;
2187 }
2188 
2189 void
2191 {
2193 
2194  if (!(window->flags & SDL_WINDOW_SHOWN)) {
2195  return;
2196  }
2197  if (_this->RaiseWindow) {
2199  }
2200 }
2201 
2202 void
2204 {
2206 
2207  if (window->flags & SDL_WINDOW_MAXIMIZED) {
2208  return;
2209  }
2210 
2211  /* !!! FIXME: should this check if the window is resizable? */
2212 
2213  if (_this->MaximizeWindow) {
2215  }
2216 }
2217 
2218 static SDL_bool
2220 {
2221  if (!_this->MinimizeWindow) {
2222  return SDL_FALSE;
2223  }
2224  return SDL_TRUE;
2225 }
2226 
2227 void
2229 {
2231 
2232  if (window->flags & SDL_WINDOW_MINIMIZED) {
2233  return;
2234  }
2235 
2236  if (!CanMinimizeWindow(window)) {
2237  return;
2238  }
2239 
2241 
2242  if (_this->MinimizeWindow) {
2244  }
2245 }
2246 
2247 void
2249 {
2251 
2252  if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
2253  return;
2254  }
2255 
2256  if (_this->RestoreWindow) {
2258  }
2259 }
2260 
2261 int
2263 {
2264  Uint32 oldflags;
2266 
2268 
2269  if (flags == (window->flags & FULLSCREEN_MASK)) {
2270  return 0;
2271  }
2272 
2273  /* clear the previous flags and OR in the new ones */
2274  oldflags = window->flags & FULLSCREEN_MASK;
2275  window->flags &= ~FULLSCREEN_MASK;
2276  window->flags |= flags;
2277 
2279  return 0;
2280  }
2281 
2282  window->flags &= ~FULLSCREEN_MASK;
2283  window->flags |= oldflags;
2284  return -1;
2285 }
2286 
2287 static SDL_Surface *
2289 {
2290  Uint32 format;
2291  void *pixels;
2292  int pitch;
2293  int bpp;
2294  Uint32 Rmask, Gmask, Bmask, Amask;
2295 
2297  return NULL;
2298  }
2299 
2300  if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
2301  return NULL;
2302  }
2303 
2304  if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
2305  return NULL;
2306  }
2307 
2308  return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
2309 }
2310 
2311 SDL_Surface *
2313 {
2315 
2316  if (!window->surface_valid) {
2317  if (window->surface) {
2318  window->surface->flags &= ~SDL_DONTFREE;
2319  SDL_FreeSurface(window->surface);
2320  }
2322  if (window->surface) {
2323  window->surface_valid = SDL_TRUE;
2324  window->surface->flags |= SDL_DONTFREE;
2325  }
2326  }
2327  return window->surface;
2328 }
2329 
2330 int
2332 {
2333  SDL_Rect full_rect;
2334 
2336 
2337  full_rect.x = 0;
2338  full_rect.y = 0;
2339  full_rect.w = window->w;
2340  full_rect.h = window->h;
2341  return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
2342 }
2343 
2344 int
2346  int numrects)
2347 {
2349 
2350  if (!window->surface_valid) {
2351  return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
2352  }
2353 
2354  return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
2355 }
2356 
2357 int
2359 {
2360  Uint16 ramp[256];
2361  int status;
2362 
2364 
2365  SDL_CalculateGammaRamp(brightness, ramp);
2366  status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
2367  if (status == 0) {
2368  window->brightness = brightness;
2369  }
2370  return status;
2371 }
2372 
2373 float
2375 {
2377 
2378  return window->brightness;
2379 }
2380 
2381 int
2383 {
2384  int retval;
2386 
2387  if (!_this->SetWindowOpacity) {
2388  return SDL_Unsupported();
2389  }
2390 
2391  if (opacity < 0.0f) {
2392  opacity = 0.0f;
2393  } else if (opacity > 1.0f) {
2394  opacity = 1.0f;
2395  }
2396 
2397  retval = _this->SetWindowOpacity(_this, window, opacity);
2398  if (retval == 0) {
2399  window->opacity = opacity;
2400  }
2401 
2402  return retval;
2403 }
2404 
2405 int
2406 SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
2407 {
2409 
2410  if (out_opacity) {
2411  *out_opacity = window->opacity;
2412  }
2413 
2414  return 0;
2415 }
2416 
2417 int
2418 SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
2419 {
2420  CHECK_WINDOW_MAGIC(modal_window, -1);
2421  CHECK_WINDOW_MAGIC(parent_window, -1);
2422 
2423  if (!_this->SetWindowModalFor) {
2424  return SDL_Unsupported();
2425  }
2426 
2427  return _this->SetWindowModalFor(_this, modal_window, parent_window);
2428 }
2429 
2430 int
2432 {
2434 
2435  if (!_this->SetWindowInputFocus) {
2436  return SDL_Unsupported();
2437  }
2438 
2440 }
2441 
2442 
2443 int
2445  const Uint16 * green,
2446  const Uint16 * blue)
2447 {
2449 
2450  if (!_this->SetWindowGammaRamp) {
2451  return SDL_Unsupported();
2452  }
2453 
2454  if (!window->gamma) {
2455  if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
2456  return -1;
2457  }
2458  SDL_assert(window->gamma != NULL);
2459  }
2460 
2461  if (red) {
2462  SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
2463  }
2464  if (green) {
2465  SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
2466  }
2467  if (blue) {
2468  SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
2469  }
2470  if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2471  return _this->SetWindowGammaRamp(_this, window, window->gamma);
2472  } else {
2473  return 0;
2474  }
2475 }
2476 
2477 int
2479  Uint16 * green,
2480  Uint16 * blue)
2481 {
2483 
2484  if (!window->gamma) {
2485  int i;
2486 
2487  window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
2488  if (!window->gamma) {
2489  return SDL_OutOfMemory();
2490  }
2491  window->saved_gamma = window->gamma + 3*256;
2492 
2493  if (_this->GetWindowGammaRamp) {
2494  if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
2495  return -1;
2496  }
2497  } else {
2498  /* Create an identity gamma ramp */
2499  for (i = 0; i < 256; ++i) {
2500  Uint16 value = (Uint16)((i << 8) | i);
2501 
2502  window->gamma[0*256+i] = value;
2503  window->gamma[1*256+i] = value;
2504  window->gamma[2*256+i] = value;
2505  }
2506  }
2507  SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
2508  }
2509 
2510  if (red) {
2511  SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
2512  }
2513  if (green) {
2514  SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
2515  }
2516  if (blue) {
2517  SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
2518  }
2519  return 0;
2520 }
2521 
2522 void
2524 {
2525  SDL_Window *grabbed_window;
2526  SDL_bool grabbed;
2527  if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
2528  (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
2529  grabbed = SDL_TRUE;
2530  } else {
2531  grabbed = SDL_FALSE;
2532  }
2533 
2534  grabbed_window = _this->grabbed_window;
2535  if (grabbed) {
2536  if (grabbed_window && (grabbed_window != window)) {
2537  /* stealing a grab from another window! */
2538  grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2539  if (_this->SetWindowGrab) {
2540  _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
2541  }
2542  }
2544  } else if (grabbed_window == window) {
2545  _this->grabbed_window = NULL; /* ungrabbing. */
2546  }
2547 
2548  if (_this->SetWindowGrab) {
2549  _this->SetWindowGrab(_this, window, grabbed);
2550  }
2551 }
2552 
2553 void
2555 {
2557 
2558  if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
2559  return;
2560  }
2561  if (grabbed) {
2562  window->flags |= SDL_WINDOW_INPUT_GRABBED;
2563  } else {
2564  window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2565  }
2567 }
2568 
2569 SDL_bool
2571 {
2574  return window == _this->grabbed_window;
2575 }
2576 
2577 SDL_Window *
2579 {
2581  return _this->grabbed_window;
2582 }
2583 
2584 void
2586 {
2588 }
2589 
2590 void
2592 {
2594 }
2595 
2596 void
2598 {
2599  window->surface_valid = SDL_FALSE;
2601 }
2602 
2603 void
2605 {
2607 }
2608 
2609 void
2611 {
2612  /*
2613  * FIXME: Is this fine to just remove this, or should it be preserved just
2614  * for the fullscreen case? In principle it seems like just hiding/showing
2615  * windows shouldn't affect the stacking order; maybe the right fix is to
2616  * re-decouple OnWindowShown and OnWindowRestored.
2617  */
2618  /*SDL_RaiseWindow(window);*/
2619 
2620  if (FULLSCREEN_VISIBLE(window)) {
2622  }
2623 }
2624 
2625 void
2627 {
2628  if (_this->OnWindowEnter) {
2630  }
2631 }
2632 
2633 void
2635 {
2636 }
2637 
2638 void
2640 {
2641  SDL_Mouse *mouse = SDL_GetMouse();
2642 
2643  if (window->gamma && _this->SetWindowGammaRamp) {
2645  }
2646 
2647  if (mouse && mouse->relative_mode) {
2650  }
2651 
2653 }
2654 
2655 static SDL_bool
2657 {
2658  if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
2659  return SDL_FALSE;
2660  }
2661 
2662 #ifdef __MACOSX__
2663  if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
2664  if (Cocoa_IsWindowInFullscreenSpace(window)) {
2665  return SDL_FALSE;
2666  }
2667  }
2668 #endif
2669 
2670 #ifdef __ANDROID__
2671  {
2674  return SDL_FALSE;
2675  }
2676  }
2677 #endif
2678 
2680 }
2681 
2682 void
2684 {
2685  if (window->gamma && _this->SetWindowGammaRamp) {
2686  _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
2687  }
2688 
2690 
2693  }
2694 }
2695 
2696 /* !!! FIXME: is this different than SDL_GetKeyboardFocus()?
2697  !!! FIXME: Also, SDL_GetKeyboardFocus() is O(1), this isn't. */
2698 SDL_Window *
2700 {
2701  SDL_Window *window;
2702 
2703  if (!_this) {
2704  return NULL;
2705  }
2706  for (window = _this->windows; window; window = window->next) {
2707  if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2708  return window;
2709  }
2710  }
2711  return NULL;
2712 }
2713 
2714 void
2716 {
2717  SDL_VideoDisplay *display;
2718 
2720 
2721  window->is_destroying = SDL_TRUE;
2722 
2723  /* Restore video mode, etc. */
2725 
2726  /* Make sure this window no longer has focus */
2727  if (SDL_GetKeyboardFocus() == window) {
2729  }
2730  if (SDL_GetMouseFocus() == window) {
2732  }
2733 
2734  /* make no context current if this is the current context window. */
2735  if (window->flags & SDL_WINDOW_OPENGL) {
2736  if (_this->current_glwin == window) {
2738  }
2739  }
2740 
2741  if (window->surface) {
2742  window->surface->flags &= ~SDL_DONTFREE;
2743  SDL_FreeSurface(window->surface);
2744  }
2747  }
2748  if (_this->DestroyWindow) {
2750  }
2751  if (window->flags & SDL_WINDOW_OPENGL) {
2753  }
2754  if (window->flags & SDL_WINDOW_VULKAN) {
2756  }
2757 
2758  display = SDL_GetDisplayForWindow(window);
2759  if (display->fullscreen_window == window) {
2760  display->fullscreen_window = NULL;
2761  }
2762 
2763  /* Now invalidate magic */
2764  window->magic = NULL;
2765 
2766  /* Free memory associated with the window */
2767  SDL_free(window->title);
2768  SDL_FreeSurface(window->icon);
2769  SDL_free(window->gamma);
2770  while (window->data) {
2772 
2773  window->data = data->next;
2774  SDL_free(data->name);
2775  SDL_free(data);
2776  }
2777 
2778  /* Unlink the window from the list */
2779  if (window->next) {
2780  window->next->prev = window->prev;
2781  }
2782  if (window->prev) {
2783  window->prev->next = window->next;
2784  } else {
2785  _this->windows = window->next;
2786  }
2787 
2788  SDL_free(window);
2789 }
2790 
2791 SDL_bool
2793 {
2794  if (!_this) {
2795  return SDL_TRUE;
2796  }
2798 }
2799 
2800 void
2802 {
2803  if (!_this) {
2804  return;
2805  }
2806  if (!_this->suspend_screensaver) {
2807  return;
2808  }
2810  if (_this->SuspendScreenSaver) {
2812  }
2813 }
2814 
2815 void
2817 {
2818  if (!_this) {
2819  return;
2820  }
2821  if (_this->suspend_screensaver) {
2822  return;
2823  }
2825  if (_this->SuspendScreenSaver) {
2827  }
2828 }
2829 
2830 void
2832 {
2833  int i, j;
2834 
2835  if (!_this) {
2836  return;
2837  }
2838 
2839  /* Halt event processing before doing anything else */
2840  SDL_TouchQuit();
2841  SDL_MouseQuit();
2842  SDL_KeyboardQuit();
2844 
2846 
2847  /* Clean up the system video */
2848  while (_this->windows) {
2850  }
2851  _this->VideoQuit(_this);
2852 
2853  for (i = 0; i < _this->num_displays; ++i) {
2854  SDL_VideoDisplay *display = &_this->displays[i];
2855  for (j = display->num_display_modes; j--;) {
2856  SDL_free(display->display_modes[j].driverdata);
2857  display->display_modes[j].driverdata = NULL;
2858  }
2859  SDL_free(display->display_modes);
2860  display->display_modes = NULL;
2861  SDL_free(display->desktop_mode.driverdata);
2862  display->desktop_mode.driverdata = NULL;
2863  SDL_free(display->driverdata);
2864  display->driverdata = NULL;
2865  }
2866  if (_this->displays) {
2867  for (i = 0; i < _this->num_displays; ++i) {
2869  }
2871  _this->displays = NULL;
2872  _this->num_displays = 0;
2873  }
2876  _this->free(_this);
2877  _this = NULL;
2878 }
2879 
2880 int
2882 {
2883  int retval;
2884 
2885  if (!_this) {
2886  return SDL_UninitializedVideo();
2887  }
2888  if (_this->gl_config.driver_loaded) {
2889  if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
2890  return SDL_SetError("OpenGL library already loaded");
2891  }
2892  retval = 0;
2893  } else {
2894  if (!_this->GL_LoadLibrary) {
2895  return SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2896  }
2898  }
2899  if (retval == 0) {
2901  } else {
2902  if (_this->GL_UnloadLibrary) {
2904  }
2905  }
2906  return (retval);
2907 }
2908 
2909 void *
2910 SDL_GL_GetProcAddress(const char *proc)
2911 {
2912  void *func;
2913 
2914  if (!_this) {
2916  return NULL;
2917  }
2918  func = NULL;
2919  if (_this->GL_GetProcAddress) {
2920  if (_this->gl_config.driver_loaded) {
2921  func = _this->GL_GetProcAddress(_this, proc);
2922  } else {
2923  SDL_SetError("No GL driver has been loaded");
2924  }
2925  } else {
2926  SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2927  }
2928  return func;
2929 }
2930 
2931 void
2933 {
2934  if (!_this) {
2936  return;
2937  }
2938  if (_this->gl_config.driver_loaded > 0) {
2939  if (--_this->gl_config.driver_loaded > 0) {
2940  return;
2941  }
2942  if (_this->GL_UnloadLibrary) {
2944  }
2945  }
2946 }
2947 
2948 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
2949 static SDL_INLINE SDL_bool
2950 isAtLeastGL3(const char *verstr)
2951 {
2952  return (verstr && (SDL_atoi(verstr) >= 3));
2953 }
2954 #endif
2955 
2956 SDL_bool
2957 SDL_GL_ExtensionSupported(const char *extension)
2958 {
2959 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
2960  const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
2961  const char *extensions;
2962  const char *start;
2963  const char *where, *terminator;
2964 
2965  /* Extension names should not have spaces. */
2966  where = SDL_strchr(extension, ' ');
2967  if (where || *extension == '\0') {
2968  return SDL_FALSE;
2969  }
2970  /* See if there's an environment variable override */
2971  start = SDL_getenv(extension);
2972  if (start && *start == '0') {
2973  return SDL_FALSE;
2974  }
2975 
2976  /* Lookup the available extensions */
2977 
2978  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
2979  if (!glGetStringFunc) {
2980  return SDL_FALSE;
2981  }
2982 
2983  if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
2984  const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
2985  void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
2986  GLint num_exts = 0;
2987  GLint i;
2988 
2989  glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
2990  glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
2991  if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
2992  return SDL_FALSE;
2993  }
2994 
2995  #ifndef GL_NUM_EXTENSIONS
2996  #define GL_NUM_EXTENSIONS 0x821D
2997  #endif
2998  glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
2999  for (i = 0; i < num_exts; i++) {
3000  const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
3001  if (SDL_strcmp(thisext, extension) == 0) {
3002  return SDL_TRUE;
3003  }
3004  }
3005 
3006  return SDL_FALSE;
3007  }
3008 
3009  /* Try the old way with glGetString(GL_EXTENSIONS) ... */
3010 
3011  extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
3012  if (!extensions) {
3013  return SDL_FALSE;
3014  }
3015  /*
3016  * It takes a bit of care to be fool-proof about parsing the OpenGL
3017  * extensions string. Don't be fooled by sub-strings, etc.
3018  */
3019 
3020  start = extensions;
3021 
3022  for (;;) {
3023  where = SDL_strstr(start, extension);
3024  if (!where)
3025  break;
3026 
3027  terminator = where + SDL_strlen(extension);
3028  if (where == extensions || *(where - 1) == ' ')
3029  if (*terminator == ' ' || *terminator == '\0')
3030  return SDL_TRUE;
3031 
3032  start = terminator;
3033  }
3034  return SDL_FALSE;
3035 #else
3036  return SDL_FALSE;
3037 #endif
3038 }
3039 
3040 /* Deduce supported ES profile versions from the supported
3041  ARB_ES*_compatibility extensions. There is no direct query.
3042 
3043  This is normally only called when the OpenGL driver supports
3044  {GLX,WGL}_EXT_create_context_es2_profile.
3045  */
3046 void
3047 SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
3048 {
3049 /* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
3050 /* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
3051 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3052  /* XXX This is fragile; it will break in the event of release of
3053  * new versions of OpenGL ES.
3054  */
3055  if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
3056  *major = 3;
3057  *minor = 2;
3058  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
3059  *major = 3;
3060  *minor = 1;
3061  } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
3062  *major = 3;
3063  *minor = 0;
3064  } else {
3065  *major = 2;
3066  *minor = 0;
3067  }
3068 #endif
3069 }
3070 
3071 void
3073 {
3074  if (!_this) {
3075  return;
3076  }
3077 
3078  _this->gl_config.red_size = 3;
3079  _this->gl_config.green_size = 3;
3080  _this->gl_config.blue_size = 2;
3081  _this->gl_config.alpha_size = 0;
3083  _this->gl_config.depth_size = 16;
3090  _this->gl_config.stereo = 0;
3094  _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
3095 
3100  } else {
3101 #if SDL_VIDEO_OPENGL
3105 #elif SDL_VIDEO_OPENGL_ES2
3109 #elif SDL_VIDEO_OPENGL_ES
3113 #endif
3114  }
3115 
3116  _this->gl_config.flags = 0;
3118  _this->gl_config.no_error = 0;
3121 
3123 }
3124 
3125 int
3127 {
3128 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3129  int retval;
3130 
3131  if (!_this) {
3132  return SDL_UninitializedVideo();
3133  }
3134  retval = 0;
3135  switch (attr) {
3136  case SDL_GL_RED_SIZE:
3138  break;
3139  case SDL_GL_GREEN_SIZE:
3141  break;
3142  case SDL_GL_BLUE_SIZE:
3144  break;
3145  case SDL_GL_ALPHA_SIZE:
3147  break;
3148  case SDL_GL_DOUBLEBUFFER:
3150  break;
3151  case SDL_GL_BUFFER_SIZE:
3153  break;
3154  case SDL_GL_DEPTH_SIZE:
3156  break;
3157  case SDL_GL_STENCIL_SIZE:
3159  break;
3160  case SDL_GL_ACCUM_RED_SIZE:
3162  break;
3165  break;
3168  break;
3171  break;
3172  case SDL_GL_STEREO:
3174  break;
3177  break;
3180  break;
3183  break;
3186  break;
3189  break;
3192  break;
3193  case SDL_GL_CONTEXT_EGL:
3194  /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3195  if (value != 0) {
3197  } else {
3199  };
3200  break;
3201  case SDL_GL_CONTEXT_FLAGS:
3206  retval = SDL_SetError("Unknown OpenGL context flag %d", value);
3207  break;
3208  }
3210  break;
3212  if (value != 0 &&
3216  retval = SDL_SetError("Unknown OpenGL context profile %d", value);
3217  break;
3218  }
3220  break;
3223  break;
3226  break;
3229  break;
3232  break;
3235  break;
3236  default:
3237  retval = SDL_SetError("Unknown OpenGL attribute");
3238  break;
3239  }
3240  return retval;
3241 #else
3242  return SDL_Unsupported();
3243 #endif /* SDL_VIDEO_OPENGL */
3244 }
3245 
3246 int
3248 {
3249 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3250  GLenum (APIENTRY *glGetErrorFunc) (void);
3251  GLenum attrib = 0;
3252  GLenum error = 0;
3253 
3254  /*
3255  * Some queries in Core Profile desktop OpenGL 3+ contexts require
3256  * glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
3257  * the enums we use for the former function don't exist in OpenGL ES 2, and
3258  * the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
3259  */
3260 #if SDL_VIDEO_OPENGL
3261  const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
3262  void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
3264  GLenum attachmentattrib = 0;
3265 #endif
3266 
3267  if (!value) {
3268  return SDL_InvalidParamError("value");
3269  }
3270 
3271  /* Clear value in any case */
3272  *value = 0;
3273 
3274  if (!_this) {
3275  return SDL_UninitializedVideo();
3276  }
3277 
3278  switch (attr) {
3279  case SDL_GL_RED_SIZE:
3280 #if SDL_VIDEO_OPENGL
3281  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
3282 #endif
3283  attrib = GL_RED_BITS;
3284  break;
3285  case SDL_GL_BLUE_SIZE:
3286 #if SDL_VIDEO_OPENGL
3287  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
3288 #endif
3289  attrib = GL_BLUE_BITS;
3290  break;
3291  case SDL_GL_GREEN_SIZE:
3292 #if SDL_VIDEO_OPENGL
3293  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
3294 #endif
3295  attrib = GL_GREEN_BITS;
3296  break;
3297  case SDL_GL_ALPHA_SIZE:
3298 #if SDL_VIDEO_OPENGL
3299  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
3300 #endif
3301  attrib = GL_ALPHA_BITS;
3302  break;
3303  case SDL_GL_DOUBLEBUFFER:
3304 #if SDL_VIDEO_OPENGL
3305  attrib = GL_DOUBLEBUFFER;
3306  break;
3307 #else
3308  /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
3309  /* parameter which switches double buffer to single buffer. OpenGL ES */
3310  /* SDL driver must set proper value after initialization */
3312  return 0;
3313 #endif
3314  case SDL_GL_DEPTH_SIZE:
3315 #if SDL_VIDEO_OPENGL
3316  attachment = GL_DEPTH;
3317  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
3318 #endif
3319  attrib = GL_DEPTH_BITS;
3320  break;
3321  case SDL_GL_STENCIL_SIZE:
3322 #if SDL_VIDEO_OPENGL
3324  attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
3325 #endif
3326  attrib = GL_STENCIL_BITS;
3327  break;
3328 #if SDL_VIDEO_OPENGL
3329  case SDL_GL_ACCUM_RED_SIZE:
3330  attrib = GL_ACCUM_RED_BITS;
3331  break;
3333  attrib = GL_ACCUM_GREEN_BITS;
3334  break;
3336  attrib = GL_ACCUM_BLUE_BITS;
3337  break;
3339  attrib = GL_ACCUM_ALPHA_BITS;
3340  break;
3341  case SDL_GL_STEREO:
3342  attrib = GL_STEREO;
3343  break;
3344 #else
3345  case SDL_GL_ACCUM_RED_SIZE:
3349  case SDL_GL_STEREO:
3350  /* none of these are supported in OpenGL ES */
3351  *value = 0;
3352  return 0;
3353 #endif
3355  attrib = GL_SAMPLE_BUFFERS;
3356  break;
3358  attrib = GL_SAMPLES;
3359  break;
3361 #if SDL_VIDEO_OPENGL
3362  attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
3363 #else
3365 #endif
3366  break;
3367  case SDL_GL_BUFFER_SIZE:
3368  {
3369  int rsize = 0, gsize = 0, bsize = 0, asize = 0;
3370 
3371  /* There doesn't seem to be a single flag in OpenGL for this! */
3372  if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
3373  return -1;
3374  }
3375  if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
3376  return -1;
3377  }
3378  if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
3379  return -1;
3380  }
3381  if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
3382  return -1;
3383  }
3384 
3385  *value = rsize + gsize + bsize + asize;
3386  return 0;
3387  }
3389  {
3390  /* FIXME: How do we get this information? */
3391  *value = (_this->gl_config.accelerated != 0);
3392  return 0;
3393  }
3395  {
3397  return 0;
3398  }
3400  {
3402  return 0;
3403  }
3405  {
3407  return 0;
3408  }
3409  case SDL_GL_CONTEXT_EGL:
3410  /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3411  {
3413  *value = 1;
3414  }
3415  else {
3416  *value = 0;
3417  }
3418  return 0;
3419  }
3420  case SDL_GL_CONTEXT_FLAGS:
3421  {
3422  *value = _this->gl_config.flags;
3423  return 0;
3424  }
3426  {
3428  return 0;
3429  }
3431  {
3433  return 0;
3434  }
3436  {
3438  return 0;
3439  }
3441  {
3443  return 0;
3444  }
3445  default:
3446  return SDL_SetError("Unknown OpenGL attribute");
3447  }
3448 
3449 #if SDL_VIDEO_OPENGL
3450  glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
3451  if (!glGetStringFunc) {
3452  return -1;
3453  }
3454 
3455  if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
3456  glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
3457 
3458  if (glGetFramebufferAttachmentParameterivFunc) {
3459  glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
3460  } else {
3461  return -1;
3462  }
3463  } else
3464 #endif
3465  {
3466  void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
3467  glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
3468  if (glGetIntegervFunc) {
3469  glGetIntegervFunc(attrib, (GLint *) value);
3470  } else {
3471  return -1;
3472  }
3473  }
3474 
3475  glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
3476  if (!glGetErrorFunc) {
3477  return -1;
3478  }
3479 
3480  error = glGetErrorFunc();
3481  if (error != GL_NO_ERROR) {
3482  if (error == GL_INVALID_ENUM) {
3483  return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
3484  } else if (error == GL_INVALID_VALUE) {
3485  return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
3486  }
3487  return SDL_SetError("OpenGL error: %08X", error);
3488  }
3489  return 0;
3490 #else
3491  return SDL_Unsupported();
3492 #endif /* SDL_VIDEO_OPENGL */
3493 }
3494 
3497 {
3500 
3501  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3502  SDL_SetError("The specified window isn't an OpenGL window");
3503  return NULL;
3504  }
3505 
3507 
3508  /* Creating a context is assumed to make it current in the SDL driver. */
3509  if (ctx) {
3511  _this->current_glctx = ctx;
3514  }
3515  return ctx;
3516 }
3517 
3518 int
3520 {
3521  int retval;
3522 
3523  if (window == SDL_GL_GetCurrentWindow() &&
3525  /* We're already current. */
3526  return 0;
3527  }
3528 
3529  if (!ctx) {
3530  window = NULL;
3531  } else {
3533 
3534  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3535  return SDL_SetError("The specified window isn't an OpenGL window");
3536  }
3537  }
3538 
3540  if (retval == 0) {
3542  _this->current_glctx = ctx;
3545  }
3546  return retval;
3547 }
3548 
3549 SDL_Window *
3551 {
3552  if (!_this) {
3554  return NULL;
3555  }
3557 }
3558 
3561 {
3562  if (!_this) {
3564  return NULL;
3565  }
3567 }
3568 
3570 {
3572 
3573  if (_this->GL_GetDrawableSize) {
3575  } else {
3577  }
3578 }
3579 
3580 int
3582 {
3583  if (!_this) {
3584  return SDL_UninitializedVideo();
3585  } else if (SDL_GL_GetCurrentContext() == NULL) {
3586  return SDL_SetError("No OpenGL context has been made current");
3587  } else if (_this->GL_SetSwapInterval) {
3588  return _this->GL_SetSwapInterval(_this, interval);
3589  } else {
3590  return SDL_SetError("Setting the swap interval is not supported");
3591  }
3592 }
3593 
3594 int
3596 {
3597  if (!_this) {
3598  return 0;
3599  } else if (SDL_GL_GetCurrentContext() == NULL) {
3600  return 0;
3601  } else if (_this->GL_GetSwapInterval) {
3602  return _this->GL_GetSwapInterval(_this);
3603  } else {
3604  return 0;
3605  }
3606 }
3607 
3608 void
3610 {
3612 
3613  if (!(window->flags & SDL_WINDOW_OPENGL)) {
3614  SDL_SetError("The specified window isn't an OpenGL window");
3615  return;
3616  }
3617 
3618  if (SDL_GL_GetCurrentWindow() != window) {
3619  SDL_SetError("The specified window has not been made current");
3620  return;
3621  }
3622 
3624 }
3625 
3626 void
3628 {
3629  if (!_this || !context) {
3630  return;
3631  }
3632 
3633  if (SDL_GL_GetCurrentContext() == context) {
3635  }
3636 
3638 }
3639 
3640 #if 0 /* FIXME */
3641 /*
3642  * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
3643  * & 2 for alpha channel.
3644  */
3645 static void
3646 CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
3647 {
3648  int x, y;
3649  Uint32 colorkey;
3650 #define SET_MASKBIT(icon, x, y, mask) \
3651  mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
3652 
3653  colorkey = icon->format->colorkey;
3654  switch (icon->format->BytesPerPixel) {
3655  case 1:
3656  {
3657  Uint8 *pixels;
3658  for (y = 0; y < icon->h; ++y) {
3659  pixels = (Uint8 *) icon->pixels + y * icon->pitch;
3660  for (x = 0; x < icon->w; ++x) {
3661  if (*pixels++ == colorkey) {
3662  SET_MASKBIT(icon, x, y, mask);
3663  }
3664  }
3665  }
3666  }
3667  break;
3668 
3669  case 2:
3670  {
3671  Uint16 *pixels;
3672  for (y = 0; y < icon->h; ++y) {
3673  pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
3674  for (x = 0; x < icon->w; ++x) {
3675  if ((flags & 1) && *pixels == colorkey) {
3676  SET_MASKBIT(icon, x, y, mask);
3677  } else if ((flags & 2)
3678  && (*pixels & icon->format->Amask) == 0) {
3679  SET_MASKBIT(icon, x, y, mask);
3680  }
3681  pixels++;
3682  }
3683  }
3684  }
3685  break;
3686 
3687  case 4:
3688  {
3689  Uint32 *pixels;
3690  for (y = 0; y < icon->h; ++y) {
3691  pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
3692  for (x = 0; x < icon->w; ++x) {
3693  if ((flags & 1) && *pixels == colorkey) {
3694  SET_MASKBIT(icon, x, y, mask);
3695  } else if ((flags & 2)
3696  && (*pixels & icon->format->Amask) == 0) {
3697  SET_MASKBIT(icon, x, y, mask);
3698  }
3699  pixels++;
3700  }
3701  }
3702  }
3703  break;
3704  }
3705 }
3706 
3707 /*
3708  * Sets the window manager icon for the display window.
3709  */
3710 void
3711 SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
3712 {
3713  if (icon && _this->SetIcon) {
3714  /* Generate a mask if necessary, and create the icon! */
3715  if (mask == NULL) {
3716  int mask_len = icon->h * (icon->w + 7) / 8;
3717  int flags = 0;
3718  mask = (Uint8 *) SDL_malloc(mask_len);
3719  if (mask == NULL) {
3720  return;
3721  }
3722  SDL_memset(mask, ~0, mask_len);
3723  if (icon->flags & SDL_SRCCOLORKEY)
3724  flags |= 1;
3725  if (icon->flags & SDL_SRCALPHA)
3726  flags |= 2;
3727  if (flags) {
3728  CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
3729  }
3730  _this->SetIcon(_this, icon, mask);
3731  SDL_free(mask);
3732  } else {
3733  _this->SetIcon(_this, icon, mask);
3734  }
3735  }
3736 }
3737 #endif
3738 
3739 SDL_bool
3741 {
3743 
3744  if (!info) {
3745  SDL_InvalidParamError("info");
3746  return SDL_FALSE;
3747  }
3748  info->subsystem = SDL_SYSWM_UNKNOWN;
3749 
3750  if (!_this->GetWindowWMInfo) {
3751  SDL_Unsupported();
3752  return SDL_FALSE;
3753  }
3754  return (_this->GetWindowWMInfo(_this, window, info));
3755 }
3756 
3757 void
3759 {
3760  SDL_Window *window;
3761 
3762  /* First, enable text events */
3765 
3766  /* Then show the on-screen keyboard, if any */
3768  if (window && _this && _this->ShowScreenKeyboard) {
3770  }
3771 
3772  /* Finally start the text input system */
3773  if (_this && _this->StartTextInput) {
3775  }
3776 }
3777 
3778 SDL_bool
3780 {
3782 }
3783 
3784 void
3786 {
3787  SDL_Window *window;
3788 
3789  /* Stop the text input system */
3790  if (_this && _this->StopTextInput) {
3792  }
3793 
3794  /* Hide the on-screen keyboard, if any */
3796  if (window && _this && _this->HideScreenKeyboard) {
3798  }
3799 
3800  /* Finally disable text events */
3803 }
3804 
3805 void
3807 {
3808  if (_this && _this->SetTextInputRect) {
3810  }
3811 }
3812 
3813 SDL_bool
3815 {
3818  }
3819  return SDL_FALSE;
3820 }
3821 
3822 SDL_bool
3824 {
3825  if (window && _this && _this->IsScreenKeyboardShown) {
3827  }
3828  return SDL_FALSE;
3829 }
3830 
3831 #if SDL_VIDEO_DRIVER_ANDROID
3833 #endif
3834 #if SDL_VIDEO_DRIVER_WINDOWS
3836 #endif
3837 #if SDL_VIDEO_DRIVER_WINRT
3838 #include "winrt/SDL_winrtmessagebox.h"
3839 #endif
3840 #if SDL_VIDEO_DRIVER_COCOA
3841 #include "cocoa/SDL_cocoamessagebox.h"
3842 #endif
3843 #if SDL_VIDEO_DRIVER_UIKIT
3844 #include "uikit/SDL_uikitmessagebox.h"
3845 #endif
3846 #if SDL_VIDEO_DRIVER_X11
3847 #include "x11/SDL_x11messagebox.h"
3848 #endif
3849 
3850 
3851 #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11
3853 {
3854  SDL_SysWMinfo info;
3855  SDL_Window *window = messageboxdata->window;
3856 
3857  if (!window) {
3858  return SDL_TRUE;
3859  }
3860 
3861  SDL_VERSION(&info.version);
3862  if (!SDL_GetWindowWMInfo(window, &info)) {
3863  return SDL_TRUE;
3864  } else {
3865  return (info.subsystem == drivertype);
3866  }
3867 }
3868 #endif
3869 
3870 int
3871 SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
3872 {
3873  int dummybutton;
3874  int retval = -1;
3875  SDL_bool relative_mode;
3876  int show_cursor_prev;
3877  SDL_bool mouse_captured;
3878  SDL_Window *current_window;
3879 
3880  if (!messageboxdata) {
3881  return SDL_InvalidParamError("messageboxdata");
3882  } else if (messageboxdata->numbuttons < 0) {
3883  return SDL_SetError("Invalid number of buttons");
3884  }
3885 
3886  current_window = SDL_GetKeyboardFocus();
3887  mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
3888  relative_mode = SDL_GetRelativeMouseMode();
3891  show_cursor_prev = SDL_ShowCursor(1);
3893 
3894  if (!buttonid) {
3895  buttonid = &dummybutton;
3896  }
3897 
3898  if (_this && _this->ShowMessageBox) {
3899  retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
3900  }
3901 
3902  /* It's completely fine to call this function before video is initialized */
3903 #if SDL_VIDEO_DRIVER_ANDROID
3904  if (retval == -1 &&
3905  Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
3906  retval = 0;
3907  }
3908 #endif
3909 #if SDL_VIDEO_DRIVER_WINDOWS
3910  if (retval == -1 &&
3912  WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
3913  retval = 0;
3914  }
3915 #endif
3916 #if SDL_VIDEO_DRIVER_WINRT
3917  if (retval == -1 &&
3918  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
3919  WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
3920  retval = 0;
3921  }
3922 #endif
3923 #if SDL_VIDEO_DRIVER_COCOA
3924  if (retval == -1 &&
3925  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
3926  Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
3927  retval = 0;
3928  }
3929 #endif
3930 #if SDL_VIDEO_DRIVER_UIKIT
3931  if (retval == -1 &&
3932  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
3933  UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
3934  retval = 0;
3935  }
3936 #endif
3937 #if SDL_VIDEO_DRIVER_X11
3938  if (retval == -1 &&
3939  SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
3940  X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
3941  retval = 0;
3942  }
3943 #endif
3944  if (retval == -1) {
3945  SDL_SetError("No message system available");
3946  }
3947 
3948  if (current_window) {
3949  SDL_RaiseWindow(current_window);
3950  if (mouse_captured) {
3952  }
3953  }
3954 
3955  SDL_ShowCursor(show_cursor_prev);
3956  SDL_SetRelativeMouseMode(relative_mode);
3957 
3958  return retval;
3959 }
3960 
3961 int
3962 SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
3963 {
3964 #ifdef __EMSCRIPTEN__
3965  /* !!! FIXME: propose a browser API for this, get this #ifdef out of here? */
3966  /* Web browsers don't (currently) have an API for a custom message box
3967  that can block, but for the most common case (SDL_ShowSimpleMessageBox),
3968  we can use the standard Javascript alert() function. */
3969  EM_ASM_({
3970  alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
3971  }, title, message);
3972  return 0;
3973 #else
3976 
3977  SDL_zero(data);
3978  data.flags = flags;
3979  data.title = title;
3980  data.message = message;
3981  data.numbuttons = 1;
3982  data.buttons = &button;
3983  data.window = window;
3984 
3985  SDL_zero(button);
3988  button.text = "OK";
3989 
3990  return SDL_ShowMessageBox(&data, NULL);
3991 #endif
3992 }
3993 
3994 SDL_bool
3996 {
3998 }
3999 
4000 int
4002 {
4004 
4005  if (!_this->SetWindowHitTest) {
4006  return SDL_Unsupported();
4007  } else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
4008  return -1;
4009  }
4010 
4011  window->hit_test = callback;
4012  window->hit_test_data = userdata;
4013 
4014  return 0;
4015 }
4016 
4017 float
4018 SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
4019 {
4020  float den2 = hinches * hinches + vinches * vinches;
4021  if (den2 <= 0.0f) {
4022  return 0.0f;
4023  }
4024 
4025  return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
4026  SDL_sqrt((double)den2));
4027 }
4028 
4029 /*
4030  * Functions used by iOS application delegates
4031  */
4033 {
4035 }
4036 
4038 {
4040 }
4041 
4043 {
4044  if (_this) {
4045  SDL_Window *window;
4046  for (window = _this->windows; window != NULL; window = window->next) {
4049  }
4050  }
4052 }
4053 
4055 {
4057 }
4058 
4060 {
4062 }
4063 
4065 {
4067 
4068  if (_this) {
4069  SDL_Window *window;
4070  for (window = _this->windows; window != NULL; window = window->next) {
4073  }
4074  }
4075 }
4076 
4077 #define NOT_A_VULKAN_WINDOW "The specified window isn't a Vulkan window"
4078 
4080 {
4081  int retval;
4082  if (!_this) {
4084  return -1;
4085  }
4088  return SDL_SetError("Vulkan loader library already loaded");
4089  }
4090  retval = 0;
4091  } else {
4092  if (!_this->Vulkan_LoadLibrary) {
4093  return SDL_SetError("Vulkan support is either not configured in SDL "
4094  "or not available in current SDL video driver "
4095  "(%s) or platform", _this->name);
4096  }
4098  }
4099  if (retval == 0) {
4101  }
4102  return retval;
4103 }
4104 
4106 {
4107  if (!_this) {
4109  return NULL;
4110  }
4112  SDL_SetError("No Vulkan loader has been loaded");
4113  return NULL;
4114  }
4116 }
4117 
4119 {
4120  if (!_this) {
4122  return;
4123  }
4124  if (_this->vulkan_config.loader_loaded > 0) {
4125  if (--_this->vulkan_config.loader_loaded > 0) {
4126  return;
4127  }
4128  if (_this->Vulkan_UnloadLibrary) {
4130  }
4131  }
4132 }
4133 
4135 {
4136  if (window) {
4138 
4139  if (!(window->flags & SDL_WINDOW_VULKAN))
4140  {
4142  return SDL_FALSE;
4143  }
4144  }
4145 
4146  if (!count) {
4147  SDL_InvalidParamError("count");
4148  return SDL_FALSE;
4149  }
4150 
4152 }
4153 
4155  VkInstance instance,
4156  VkSurfaceKHR *surface)
4157 {
4159 
4160  if (!(window->flags & SDL_WINDOW_VULKAN)) {
4162  return SDL_FALSE;
4163  }
4164 
4165  if (!instance) {
4166  SDL_InvalidParamError("instance");
4167  return SDL_FALSE;
4168  }
4169 
4170  if (!surface) {
4171  SDL_InvalidParamError("surface");
4172  return SDL_FALSE;
4173  }
4174 
4175  return _this->Vulkan_CreateSurface(_this, window, instance, surface);
4176 }
4177 
4179 {
4181 
4184  } else {
4186  }
4187 }
4188 
4189 /* vi: set ts=4 sw=4 expandtab: */
SDL_VideoDevice::CreateSDLWindow
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:211
SDL_OnWindowLeave
void SDL_OnWindowLeave(SDL_Window *window)
Definition: SDL_video.c:2634
SDL.h
SDL_SYSWM_UNKNOWN
@ SDL_SYSWM_UNKNOWN
Definition: SDL_syswm.h:121
SDL_GetMouse
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:178
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_WINDOW_MOUSE_CAPTURE
@ SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:116
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
SDL_GetMouseState
#define SDL_GetMouseState
Definition: SDL_dynapi_overrides.h:246
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_GetWindowTitle
const char * SDL_GetWindowTitle(SDL_Window *window)
Get the title of a window, in UTF-8 format.
Definition: SDL_video.c:1769
SDL_memset
#define SDL_memset
Definition: SDL_dynapi_overrides.h:386
GL_BLUE_BITS
#define GL_BLUE_BITS
Definition: SDL_opengl.h:515
SDL_CreateWindowFramebuffer
static SDL_Surface * SDL_CreateWindowFramebuffer(SDL_Window *window)
Definition: SDL_video.c:2288
SDL_BITSPERPIXEL
#define SDL_BITSPERPIXEL(X)
Definition: SDL_pixels.h:127
SDL_GetWindowMinimumSize
void SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
Get the minimum size of a window's client area.
Definition: SDL_video.c:2102
GL_EXTENSIONS
#define GL_EXTENSIONS
Definition: SDL_opengl.h:716
SDL_VideoDevice::SetWindowPosition
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:215
SDL_RenderPresent
#define SDL_RenderPresent
Definition: SDL_dynapi_overrides.h:346
SDL_VideoDisplay::display_modes
SDL_DisplayMode * display_modes
Definition: SDL_sysvideo.h:130
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_GetWindowBordersSize
int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)
Get the size of a window's borders (decorations) around the client area.
Definition: SDL_video.c:2049
SDL_DisableScreenSaver
void SDL_DisableScreenSaver()
Prevent the screen from being blanked by a screensaver.
Definition: SDL_video.c:2816
SDL_Vulkan_GetInstanceExtensions
SDL_bool SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, unsigned *count, const char **names)
Definition: SDL_video.c:4134
WINRT_bootstrap
VideoBootStrap WINRT_bootstrap
SDL_DisplayMode::format
Uint32 format
Definition: SDL_video.h:55
SDL_WINDOW_ALLOW_HIGHDPI
@ SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
SDL_TLSSet
#define SDL_TLSSet
Definition: SDL_dynapi_overrides.h:482
GL_STENCIL_BITS
#define GL_STENCIL_BITS
Definition: SDL_opengl.h:474
SDL_GL_ResetAttributes
void SDL_GL_ResetAttributes()
Reset all previously set OpenGL context attributes to their default values.
Definition: SDL_video.c:3072
SDL_androidmessagebox.h
SDL_GL_RETAINED_BACKING
@ SDL_GL_RETAINED_BACKING
Definition: SDL_video.h:216
SDL_WindowTextureData::renderer
SDL_Renderer * renderer
Definition: SDL_video.c:161
SDL_VideoDevice::clipboard_text
char * clipboard_text
Definition: SDL_sysvideo.h:321
SDL_PixelFormat::BytesPerPixel
Uint8 BytesPerPixel
Definition: SDL_pixels.h:320
SDL_APP_TERMINATING
@ SDL_APP_TERMINATING
Definition: SDL_events.h:63
SDL_OnApplicationDidReceiveMemoryWarning
void SDL_OnApplicationDidReceiveMemoryWarning(void)
Definition: SDL_video.c:4037
SDL_VideoDevice::SuspendScreenSaver
void(* SuspendScreenSaver)(_THIS)
Definition: SDL_sysvideo.h:284
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
Definition: SDL_messagebox.h:50
right
GLdouble GLdouble right
Definition: SDL_opengl_glext.h:6103
SDL_SYSWM_WINRT
@ SDL_SYSWM_WINRT
Definition: SDL_syswm.h:129
SDL_VideoDisplay::name
char * name
Definition: SDL_sysvideo.h:127
SDL_VideoDevice::vkGetInstanceProcAddr
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr
Definition: SDL_sysvideo.h:372
SDL_APP_DIDENTERBACKGROUND
@ SDL_APP_DIDENTERBACKGROUND
Definition: SDL_events.h:75
SDL_APP_DIDENTERFOREGROUND
@ SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
target
GLenum target
Definition: SDL_opengl_glext.h:1551
SDL_VideoDevice::Vulkan_LoadLibrary
int(* Vulkan_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:271
mask
GLenum GLint GLuint mask
Definition: SDL_opengl_glext.h:657
SDL_GetFocusWindow
SDL_Window * SDL_GetFocusWindow(void)
Definition: SDL_video.c:2699
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
SDL_ConvertSurfaceFormat
#define SDL_ConvertSurfaceFormat
Definition: SDL_dynapi_overrides.h:464
SDL_RenderSetViewport
#define SDL_RenderSetViewport
Definition: SDL_dynapi_overrides.h:324
SDL_VideoDevice::current_glwin_tls
SDL_TLSID current_glwin_tls
Definition: SDL_sysvideo.h:365
SDL_WINDOW_MINIMIZED
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
SDL_VideoDevice::SetWindowModalFor
int(* SetWindowModalFor)(_THIS, SDL_Window *modal_window, SDL_Window *parent_window)
Definition: SDL_sysvideo.h:221
SDL_VideoQuit
void SDL_VideoQuit(void)
Shuts down the video subsystem.
Definition: SDL_video.c:2831
SDL_VideoDevice::retained_backing
int retained_backing
Definition: SDL_sysvideo.h:352
SDL_VideoDevice::OnWindowEnter
void(* OnWindowEnter)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:239
SDL_ShowWindow
void SDL_ShowWindow(SDL_Window *window)
Show a window.
Definition: SDL_video.c:2156
SDL_PIXELFORMAT_RGB888
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:236
SDL_IsScreenKeyboardShown
SDL_bool SDL_IsScreenKeyboardShown(SDL_Window *window)
Returns whether the screen keyboard is shown for given window.
Definition: SDL_video.c:3823
SDL_opengles2.h
GL_ALPHA_BITS
#define GL_ALPHA_BITS
Definition: SDL_opengl.h:512
VideoBootStrap::name
const char * name
Definition: SDL_sysvideo.h:399
GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR
Definition: SDL_video.c:51
SDL_OnWindowFocusGained
void SDL_OnWindowFocusGained(SDL_Window *window)
Definition: SDL_video.c:2639
NULL
#define NULL
Definition: begin_code.h:167
surface
EGLSurface surface
Definition: eglext.h:248
SDL_WindowUserData::data
void * data
Definition: SDL_sysvideo.h:68
SDL_VideoDevice::buffer_size
int buffer_size
Definition: SDL_sysvideo.h:332
SDL_opengl.h
SDL_GL_LoadLibrary
int SDL_GL_LoadLibrary(const char *path)
Dynamically load an OpenGL library.
Definition: SDL_video.c:2881
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109
enable
GLboolean enable
Definition: SDL_opengl_glext.h:4996
SDL_VideoDevice::multisamplesamples
int multisamplesamples
Definition: SDL_sysvideo.h:341
SDL_HINT_VIDEO_HIGHDPI_DISABLED
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED
If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
Definition: SDL_hints.h:652
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_VideoDisplay::device
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:137
SDL_GL_GetDrawableSize
void SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h)
Get the size of a window's underlying drawable in pixels (for use with glViewport).
Definition: SDL_video.c:3569
SDL_WINDOWEVENT_FOCUS_LOST
@ SDL_WINDOWEVENT_FOCUS_LOST
Definition: SDL_video.h:166
SDL_Surface::pixels
void * pixels
Definition: SDL_surface.h:76
SDL_HINT_VIDEO_ALLOW_SCREENSAVER
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER
A variable controlling whether the screensaver is enabled.
Definition: SDL_hints.h:165
X11_bootstrap
VideoBootStrap X11_bootstrap
SDL_GetNumRenderDrivers
#define SDL_GetNumRenderDrivers
Definition: SDL_dynapi_overrides.h:298
SDL_IsScreenSaverEnabled
SDL_bool SDL_IsScreenSaverEnabled()
Returns whether the screensaver is currently enabled (default off).
Definition: SDL_video.c:2792
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
Definition: SDL_hints.h:332
SDL_qsort
#define SDL_qsort
Definition: SDL_dynapi_overrides.h:380
SDL_VideoDevice::blue_size
int blue_size
Definition: SDL_sysvideo.h:329
SDL_GL_ACCELERATED_VISUAL
@ SDL_GL_ACCELERATED_VISUAL
Definition: SDL_video.h:215
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_VERSION
#define SDL_VERSION(x)
Macro to determine SDL version program was compiled against.
Definition: SDL_version.h:79
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Definition: SDL_opengl_glext.h:997
SDL_SetWindowSize
void SDL_SetWindowSize(SDL_Window *window, int w, int h)
Set the size of a window's client area.
Definition: SDL_video.c:1989
SDL_VideoDevice::vulkan_config
struct SDL_VideoDevice::@264 vulkan_config
SDL_GL_CONTEXT_RESET_NOTIFICATION
@ SDL_GL_CONTEXT_RESET_NOTIFICATION
Definition: SDL_video.h:225
SDL_SetWindowInputFocus
int SDL_SetWindowInputFocus(SDL_Window *window)
Explicitly sets input focus to the window.
Definition: SDL_video.c:2431
SDL_SysWMinfo
Definition: SDL_syswm.h:197
SDL_WindowUserData
Definition: SDL_sysvideo.h:65
SDL_PIXELLAYOUT
#define SDL_PIXELLAYOUT(X)
Definition: SDL_pixels.h:126
SDL_VideoDevice::accum_alpha_size
int accum_alpha_size
Definition: SDL_sysvideo.h:338
SDL_Surface::w
int w
Definition: SDL_surface.h:74
SDL_INIT_EVENTS
#define SDL_INIT_EVENTS
Definition: SDL.h:83
SDL_VideoDevice::accum_green_size
int accum_green_size
Definition: SDL_sysvideo.h:336
GL_VENDOR
#define GL_VENDOR
Definition: SDL_opengl.h:713
SDL_VideoDevice::SetTextInputRect
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:289
SDL_GL_MULTISAMPLEBUFFERS
@ SDL_GL_MULTISAMPLEBUFFERS
Definition: SDL_video.h:213
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Definition: SDL_opengl_glext.h:995
SDL_VideoDevice::grabbed_window
SDL_Window * grabbed_window
Definition: SDL_sysvideo.h:318
attachment
GLenum attachment
Definition: SDL_opengl_glext.h:1178
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_GetWindowFromID
SDL_Window * SDL_GetWindowFromID(Uint32 id)
Get a window from a stored ID, or NULL if it doesn't exist.
Definition: SDL_video.c:1728
SDL_SetWindowGrab
void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
Set a window's input grab mode.
Definition: SDL_video.c:2554
GL_BACK_LEFT
#define GL_BACK_LEFT
Definition: SDL_opengl.h:499
SDL_GetDisplayMode
int SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode *mode)
Fill in information about a specific display mode.
Definition: SDL_video.c:809
GL_DEPTH_BITS
#define GL_DEPTH_BITS
Definition: SDL_opengl.h:328
SDL_OnApplicationWillEnterForeground
void SDL_OnApplicationWillEnterForeground(void)
Definition: SDL_video.c:4059
SDL_TicksInit
void SDL_TicksInit(void)
SDL_VideoDevice::driver_path
char driver_path[256]
Definition: SDL_sysvideo.h:354
SDL_VideoDevice::current_glctx_tls
SDL_TLSID current_glctx_tls
Definition: SDL_sysvideo.h:366
SDL_VideoDevice::major_version
int major_version
Definition: SDL_sysvideo.h:343
SDL_GLattr
SDL_GLattr
OpenGL configuration attributes.
Definition: SDL_video.h:198
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_VideoDevice::SetWindowTitle
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:213
SDL_SYSWM_TYPE
SDL_SYSWM_TYPE
Definition: SDL_syswm.h:119
SDL_VideoDevice::UpdateWindowFramebuffer
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:237
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
SDL_VideoDevice::accum_blue_size
int accum_blue_size
Definition: SDL_sysvideo.h:337
GL_DOUBLEBUFFER
#define GL_DOUBLEBUFFER
Definition: SDL_opengl.h:521
SDL_GetWindowOpacity
int SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity)
Get the opacity of a window.
Definition: SDL_video.c:2406
SDL_realloc
#define SDL_realloc
Definition: SDL_dynapi_overrides.h:376
SDL_WINDOWEVENT_RESIZED
@ SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
top
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl_glext.h:6103
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
SDL_GL_SetSwapInterval
int SDL_GL_SetSwapInterval(int interval)
Set the swap interval for the current OpenGL context.
Definition: SDL_video.c:3581
Emscripten_bootstrap
VideoBootStrap Emscripten_bootstrap
GL_STENCIL
#define GL_STENCIL
Definition: SDL_opengl.h:526
SDL_VideoDevice::Vulkan_UnloadLibrary
void(* Vulkan_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:272
SDL_RestoreMousePosition
static void SDL_RestoreMousePosition(SDL_Window *window)
Definition: SDL_video.c:1171
SDL_HideWindow
void SDL_HideWindow(SDL_Window *window)
Hide a window.
Definition: SDL_video.c:2171
SDL_TEXTEDITING
@ SDL_TEXTEDITING
Definition: SDL_events.h:98
SDL_VideoDevice::window_magic
Uint8 window_magic
Definition: SDL_sysvideo.h:319
SDL_QuitSubSystem
#define SDL_QuitSubSystem
Definition: SDL_dynapi_overrides.h:56
SDL_VideoDevice::Vulkan_GetDrawableSize
void(* Vulkan_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:275
SDL_Window::is_destroying
SDL_bool is_destroying
Definition: SDL_sysvideo.h:101
SDL_GL_CONTEXT_PROFILE_CORE
@ SDL_GL_CONTEXT_PROFILE_CORE
Definition: SDL_video.h:231
red
const GLubyte GLuint red
Definition: SDL_glfuncs.h:80
SDL_SetWindowMinimumSize
void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
Set the minimum size of a window's client area.
Definition: SDL_video.c:2071
SDL_WINDOW_FULLSCREEN_DESKTOP
@ SDL_WINDOW_FULLSCREEN_DESKTOP
Definition: SDL_video.h:111
NOT_A_VULKAN_WINDOW
#define NOT_A_VULKAN_WINDOW
Definition: SDL_video.c:4077
params
const GLfloat * params
Definition: SDL_opengl_glext.h:371
SDL_DONTFREE
#define SDL_DONTFREE
Definition: SDL_surface.h:55
COCOA_bootstrap
VideoBootStrap COCOA_bootstrap
pname
GLenum pname
Definition: SDL_opengl_glext.h:530
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition: SDL_keyboard.c:630
SDL_GetWindowPosition
void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
Get the position of a window.
Definition: SDL_video.c:1911
GL_FRAMEBUFFER
#define GL_FRAMEBUFFER
Definition: SDL_opengl_glext.h:1051
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Definition: SDL_opengl_glext.h:994
SDL_itoa
#define SDL_itoa
Definition: SDL_dynapi_overrides.h:404
SDL_WINDOW_FOREIGN
@ SDL_WINDOW_FOREIGN
Definition: SDL_video.h:112
SDL_windowsmessagebox.h
SDL_VideoDevice::GetWindowWMInfo
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:248
callback
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34
SDL_GL_DeleteContext
void SDL_GL_DeleteContext(SDL_GLContext context)
Delete an OpenGL context.
Definition: SDL_video.c:3627
SDL_UpdateWindowSurfaceRects
int SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects)
Copy a number of rectangles on the window surface to the screen.
Definition: SDL_video.c:2345
SDL_CreateWindowFrom
SDL_Window * SDL_CreateWindowFrom(const void *data)
Create an SDL window from an existing native window.
Definition: SDL_video.c:1576
SDL_VideoDevice::GetWindowBordersSize
int(* GetWindowBordersSize)(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
Definition: SDL_sysvideo.h:219
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:759
SDL_VideoDevice::profile_mask
int profile_mask
Definition: SDL_sysvideo.h:346
SDL_GL_ACCUM_GREEN_SIZE
@ SDL_GL_ACCUM_GREEN_SIZE
Definition: SDL_video.h:209
SDL_WINDOWPOS_ISCENTERED
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_HitTest
SDL_HitTestResult(* SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)
Callback used for hit-testing.
Definition: SDL_video.h:1039
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_WINDOW_MAXIMIZED
@ SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
SDL_GetDesktopDisplayMode
int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
Fill in information about the desktop display mode.
Definition: SDL_video.c:827
SDL_SetWindowTitle
void SDL_SetWindowTitle(SDL_Window *window, const char *title)
Set the title of a window, in UTF-8 format.
Definition: SDL_video.c:1752
bottom
GLint GLint bottom
Definition: SDL_opengl_glext.h:1949
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
@ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
Definition: SDL_video.h:252
SDL_VideoDisplay::desktop_mode
SDL_DisplayMode desktop_mode
Definition: SDL_sysvideo.h:131
SDL_VideoDevice::depth_size
int depth_size
Definition: SDL_sysvideo.h:331
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
@ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
Definition: SDL_video.h:247
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDL_VideoDevice::is_dummy
SDL_bool is_dummy
Definition: SDL_sysvideo.h:313
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
@ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
Definition: SDL_video.h:241
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1109
SDL_GetHint
#define SDL_GetHint
Definition: SDL_dynapi_overrides.h:191
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
@ SDL_GL_CONTEXT_RELEASE_BEHAVIOR
Definition: SDL_video.h:224
func
GLenum func
Definition: SDL_opengl_glext.h:657
GLubyte
unsigned char GLubyte
Definition: SDL_opengl.h:183
SDL_GL_CONTEXT_MINOR_VERSION
@ SDL_GL_CONTEXT_MINOR_VERSION
Definition: SDL_video.h:218
SDL_APP_LOWMEMORY
@ SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
SDL_InitSubSystem
#define SDL_InitSubSystem
Definition: SDL_dynapi_overrides.h:55
SDL_RaiseWindow
void SDL_RaiseWindow(SDL_Window *window)
Raise a window above other windows and set the input focus.
Definition: SDL_video.c:2190
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_opengles.h
SDL_x11messagebox.h
Android_bootstrap
VideoBootStrap Android_bootstrap
SDL_OnWindowMinimized
void SDL_OnWindowMinimized(SDL_Window *window)
Definition: SDL_video.c:2604
SDL_KeyboardQuit
void SDL_KeyboardQuit(void)
Definition: SDL_keyboard.c:832
SDL_GL_CONTEXT_FLAGS
@ SDL_GL_CONTEXT_FLAGS
Definition: SDL_video.h:220
SDL_Rect::x
int x
Definition: SDL_rect.h:79
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:211
SDL_GetWindowBrightness
float SDL_GetWindowBrightness(SDL_Window *window)
Get the brightness (gamma correction) for a window.
Definition: SDL_video.c:2374
SDL_ToggleDragAndDropSupport
void SDL_ToggleDragAndDropSupport(void)
Definition: SDL_video.c:1374
ctx
EGLContext ctx
Definition: eglext.h:208
SDL_WINDOW_INPUT_FOCUS
@ SDL_WINDOW_INPUT_FOCUS
Definition: SDL_video.h:109
SDL_VideoDevice::HideWindow
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:224
SDL_RendererInfo
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
SDL_GL_CONTEXT_EGL
@ SDL_GL_CONTEXT_EGL
Definition: SDL_video.h:219
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
SDL_DisplayMode::h
int h
Definition: SDL_video.h:57
SDL_SetWindowOpacity
int SDL_SetWindowOpacity(SDL_Window *window, float opacity)
Set the opacity for a window.
Definition: SDL_video.c:2382
SDL_APP_WILLENTERFOREGROUND
@ SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
SDL_GL_DeduceMaxSupportedESProfile
void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
Definition: SDL_video.c:3047
GL_STEREO
#define GL_STEREO
Definition: SDL_opengl.h:522
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_Rect::w
int w
Definition: SDL_rect.h:80
SDL_SetWindowBrightness
int SDL_SetWindowBrightness(SDL_Window *window, float brightness)
Set the brightness (gamma correction) for a window.
Definition: SDL_video.c:2358
SDL_cocoamessagebox.h
SDL_VideoDevice::red_size
int red_size
Definition: SDL_sysvideo.h:327
SDL_WindowTextureData::pitch
int pitch
Definition: SDL_video.c:164
SDL_OnWindowRestored
void SDL_OnWindowRestored(SDL_Window *window)
Definition: SDL_video.c:2610
SDL_SetRelativeMouseMode
#define SDL_SetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:249
SDL_SetWindowHitTest
int SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *userdata)
Provide a callback that decides if a window region has special properties.
Definition: SDL_video.c:4001
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_GetCurrentVideoDriver
const char * SDL_GetCurrentVideoDriver()
Returns the name of the currently initialized video driver.
Definition: SDL_video.c:576
SDL_winrtmessagebox.h
SDL_VideoDevice::SetWindowIcon
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:214
SDL_GetRenderDriverInfo
#define SDL_GetRenderDriverInfo
Definition: SDL_dynapi_overrides.h:299
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
SDL_VideoDevice::SetWindowGrab
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:234
GL_VERSION
#define GL_VERSION
Definition: SDL_opengl.h:715
SDL_WindowTextureData::pixels
void * pixels
Definition: SDL_video.c:163
SDL_GetWindowSurface
SDL_Surface * SDL_GetWindowSurface(SDL_Window *window)
Get the SDL surface associated with the window.
Definition: SDL_video.c:2312
SDL_OnApplicationWillTerminate
void SDL_OnApplicationWillTerminate(void)
Definition: SDL_video.c:4032
SDL_strcasecmp
#define SDL_strcasecmp
Definition: SDL_dynapi_overrides.h:419
SDL_VideoDevice::Vulkan_CreateSurface
SDL_bool(* Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
Definition: SDL_sysvideo.h:274
SDL_ResetKeyboard
void SDL_ResetKeyboard(void)
Definition: SDL_keyboard.c:572
SDL_MouseQuit
void SDL_MouseQuit(void)
Definition: SDL_mouse.c:665
CREATE_FLAGS
#define CREATE_FLAGS
Definition: SDL_video.c:1350
SDL_VideoDevice::ShowScreenKeyboard
void(* ShowScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:293
SDL_strncasecmp
#define SDL_strncasecmp
Definition: SDL_dynapi_overrides.h:420
SDL_WINDOWEVENT_SHOWN
@ SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS
RPI_bootstrap
VideoBootStrap RPI_bootstrap
SDL_VideoDevice::accum_red_size
int accum_red_size
Definition: SDL_sysvideo.h:335
GL_SAMPLE_BUFFERS
#define GL_SAMPLE_BUFFERS
Definition: SDL_opengl.h:1839
SDL_GL_CONTEXT_NO_ERROR
@ SDL_GL_CONTEXT_NO_ERROR
Definition: SDL_video.h:226
SDL_VideoDevice::GetDisplayUsableBounds
int(* GetDisplayUsableBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:187
SDL_GetDisplayName
const char * SDL_GetDisplayName(int displayIndex)
Get the name of a display in UTF-8 encoding.
Definition: SDL_video.c:668
SDL_GetDisplay
SDL_VideoDisplay * SDL_GetDisplay(int displayIndex)
Definition: SDL_video.c:1024
SDL_Surface::pitch
int pitch
Definition: SDL_surface.h:75
SDL_MinimizeWindow
void SDL_MinimizeWindow(SDL_Window *window)
Minimize a window to an iconic representation.
Definition: SDL_video.c:2228
SDL_GL_ALPHA_SIZE
@ SDL_GL_ALPHA_SIZE
Definition: SDL_video.h:203
SDL_Window::w
int w
Definition: SDL_sysvideo.h:80
SDL_CreateRGBSurfaceFrom
#define SDL_CreateRGBSurfaceFrom
Definition: SDL_dynapi_overrides.h:445
SDL_GL_CreateContext
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
Create an OpenGL context for use with an OpenGL window, and make it current.
Definition: SDL_video.c:3496
SDL_UpdateTexture
#define SDL_UpdateTexture
Definition: SDL_dynapi_overrides.h:315
SDL_GetWindowDisplayMode
int SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode)
Fill in information about the display mode used when a fullscreen window is visible.
Definition: SDL_video.c:1123
SDL_GL_GetSwapInterval
int SDL_GL_GetSwapInterval(void)
Get the swap interval for the current OpenGL context.
Definition: SDL_video.c:3595
SDL_VideoDevice::gl_config
struct SDL_VideoDevice::@263 gl_config
SDL_GL_CONTEXT_DEBUG_FLAG
@ SDL_GL_CONTEXT_DEBUG_FLAG
Definition: SDL_video.h:238
SDL_GetClosestDisplayMode
SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
Get the closest match to the requested display mode.
Definition: SDL_video.c:962
DUMMY_bootstrap
VideoBootStrap DUMMY_bootstrap
SDL_MouseInit
int SDL_MouseInit(void)
Definition: SDL_mouse.c:135
SDL_SetWindowDisplayMode
int SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode)
Set the display mode used when a fullscreen window is visible.
Definition: SDL_video.c:1103
SDL_WINDOW_POPUP_MENU
@ SDL_WINDOW_POPUP_MENU
Definition: SDL_video.h:121
SDL_memcpy
#define SDL_memcpy
Definition: SDL_dynapi_overrides.h:387
SDL_GetHintBoolean
#define SDL_GetHintBoolean
Definition: SDL_dynapi_overrides.h:608
SDL_Renderer
Definition: SDL_sysrender.h:122
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_SetWindowData
void * SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)
Associate an arbitrary named pointer with a window.
Definition: SDL_video.c:1799
SDL_ShouldAllowTopmost
SDL_bool SDL_ShouldAllowTopmost(void)
Definition: SDL_video.c:3995
SDL_Mouse::relative_mode
SDL_bool relative_mode
Definition: SDL_mouse_c.h:87
context
static screen_context_t context
Definition: video.c:25
SDL_strchr
#define SDL_strchr
Definition: SDL_dynapi_overrides.h:401
SDL_UpdateWindowTexture
static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_video.c:369
SDL_VideoDevice::SetWindowGammaRamp
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:232
SDL_GetIndexOfDisplay
int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
Definition: SDL_video.c:645
SDL_GetWindowFlags
Uint32 SDL_GetWindowFlags(SDL_Window *window)
Get the window flags.
Definition: SDL_video.c:1744
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDevice::num_displays
int num_displays
Definition: SDL_sysvideo.h:315
SDL_SYSWM_COCOA
@ SDL_SYSWM_COCOA
Definition: SDL_syswm.h:125
cmpmodes
static int cmpmodes(const void *A, const void *B)
Definition: SDL_video.c:419
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_GL_ACCUM_ALPHA_SIZE
@ SDL_GL_ACCUM_ALPHA_SIZE
Definition: SDL_video.h:211
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_SysWMinfo::subsystem
SDL_SYSWM_TYPE subsystem
Definition: SDL_syswm.h:200
SDL_RenderCopy
#define SDL_RenderCopy
Definition: SDL_dynapi_overrides.h:343
SDL_GetEventState
#define SDL_GetEventState(type)
Definition: SDL_events.h:772
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
IsAcceptingDragAndDrop
static SDL_INLINE SDL_bool IsAcceptingDragAndDrop(void)
Definition: SDL_video.c:1354
SDL_GetVideoDriver
const char * SDL_GetVideoDriver(int index)
Get the name of a built in video driver.
Definition: SDL_video.c:452
SDL_VideoDevice::SetWindowFullscreen
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:231
CanMinimizeWindow
static SDL_bool CanMinimizeWindow(SDL_Window *window)
Definition: SDL_video.c:2219
KMSDRM_bootstrap
VideoBootStrap KMSDRM_bootstrap
SDL_TEXTINPUT
@ SDL_TEXTINPUT
Definition: SDL_events.h:99
SDL_HINT_ALLOW_TOPMOST
#define SDL_HINT_ALLOW_TOPMOST
If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it....
Definition: SDL_hints.h:588
SDL_GL_GREEN_SIZE
@ SDL_GL_GREEN_SIZE
Definition: SDL_video.h:201
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
@ SDL_GL_SHARE_WITH_CURRENT_CONTEXT
Definition: SDL_video.h:222
SDL_Rect::y
int y
Definition: SDL_rect.h:79
GL_NO_ERROR
#define GL_NO_ERROR
Definition: SDL_opengl.h:719
SDL_memcmp
#define SDL_memcmp
Definition: SDL_dynapi_overrides.h:389
SDL_GetRelativeMouseMode
#define SDL_GetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:250
SDL_VideoDevice::HasScreenKeyboardSupport
SDL_bool(* HasScreenKeyboardSupport)(_THIS)
Definition: SDL_sysvideo.h:292
SDL_INLINE
#define SDL_INLINE
Definition: begin_code.h:134
SDL_Rect::h
int h
Definition: SDL_rect.h:80
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_DisplayOrientation
SDL_DisplayOrientation
Definition: SDL_video.h:181
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
@ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
Definition: SDL_video.h:240
SDL_CreateWindow
SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
Create a window with the specified position, dimensions, and flags.
Definition: SDL_video.c:1408
SDL_VideoDevice::ShowMessageBox
int(* ShowMessageBox)(_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid)
Definition: SDL_sysvideo.h:303
f
GLfloat f
Definition: SDL_opengl_glext.h:1870
SDL_DROPTEXT
@ SDL_DROPTEXT
Definition: SDL_events.h:142
SDL_GetWindowGrab
SDL_bool SDL_GetWindowGrab(SDL_Window *window)
Get a window's input grab mode.
Definition: SDL_video.c:2570
SDL_blit.h
SDL_DestroyWindow
void SDL_DestroyWindow(SDL_Window *window)
Destroy a window.
Definition: SDL_video.c:2715
SDL_max
#define SDL_max(x, y)
Definition: SDL_stdinc.h:407
SDL_GL_ACCUM_BLUE_SIZE
@ SDL_GL_ACCUM_BLUE_SIZE
Definition: SDL_video.h:210
SDL_UpdateWindowGrab
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2523
SDL_VideoDevice::driver_loaded
int driver_loaded
Definition: SDL_sysvideo.h:353
isAtLeastGL3
static SDL_INLINE SDL_bool isAtLeastGL3(const char *verstr)
Definition: SDL_video.c:2950
SDL_GL_MakeCurrent
int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext ctx)
Set up an OpenGL context for rendering into an OpenGL window.
Definition: SDL_video.c:3519
SDL_SYSWM_X11
@ SDL_SYSWM_X11
Definition: SDL_syswm.h:123
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:92
SDL_GL_BUFFER_SIZE
@ SDL_GL_BUFFER_SIZE
Definition: SDL_video.h:204
SDL_GL_STEREO
@ SDL_GL_STEREO
Definition: SDL_video.h:212
SDL_DisplayMode::refresh_rate
int refresh_rate
Definition: SDL_video.h:58
SDL_VideoDevice::GL_GetDrawableSize
void(* GL_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:260
SDL_Surface::flags
Uint32 flags
Definition: SDL_surface.h:72
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_VideoDevice::displays
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:316
SDL_VideoDevice::GetDisplayModes
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:197
SDL_GetWindowSize
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
Get the size of a window's client area.
Definition: SDL_video.c:2037
SDL_GetDisplayForWindow
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1092
GL_ACCUM_RED_BITS
#define GL_ACCUM_RED_BITS
Definition: SDL_opengl.h:380
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_Vulkan_GetDrawableSize
void SDL_Vulkan_GetDrawableSize(SDL_Window *window, int *w, int *h)
Get the size of a window's underlying drawable in pixels (for use with setting viewport,...
Definition: SDL_video.c:4178
WINDOWS_bootstrap
VideoBootStrap WINDOWS_bootstrap
SDL_FreeSurface
#define SDL_FreeSurface
Definition: SDL_dynapi_overrides.h:446
SDL_VideoDevice::loader_path
char loader_path[256]
Definition: SDL_sysvideo.h:375
SDL_VideoDevice::multisamplebuffers
int multisamplebuffers
Definition: SDL_sysvideo.h:340
SDL_VideoDevice::VideoInit
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:161
SDL_HasWindows
SDL_bool SDL_HasWindows(void)
Definition: SDL_video.c:1714
SDL_WINDOWTEXTUREDATA
#define SDL_WINDOWTEXTUREDATA
Definition: SDL_video.c:158
SDL_GL_CONTEXT_PROFILE_ES
@ SDL_GL_CONTEXT_PROFILE_ES
Definition: SDL_video.h:233
SDL_WINDOW_TOOLTIP
@ SDL_WINDOW_TOOLTIP
Definition: SDL_video.h:120
SDL_MessageBoxData::window
SDL_Window * window
Definition: SDL_messagebox.h:95
SDL_VideoDevice::share_with_current_context
int share_with_current_context
Definition: SDL_sysvideo.h:347
SDL_VideoDevice::green_size
int green_size
Definition: SDL_sysvideo.h:328
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_VideoDevice::loader_loaded
int loader_loaded
Definition: SDL_sysvideo.h:374
SDL_PixelFormatEnumToMasks
#define SDL_PixelFormatEnumToMasks
Definition: SDL_dynapi_overrides.h:278
SDL_SetWindowMaximumSize
void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
Set the maximum size of a window's client area.
Definition: SDL_video.c:2114
SDL_GetDisplayBounds
int SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)
Get the desktop area represented by a display, with the primary display located at 0,...
Definition: SDL_video.c:676
SDL_uikitmessagebox.h
SDL_min
#define SDL_min(x, y)
Definition: SDL_stdinc.h:406
SDL_AddBasicVideoDisplay
int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
Definition: SDL_video.c:592
SDL_VideoDevice::StartTextInput
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:287
SDL_VideoDevice::RaiseWindow
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:225
SDL_StopTextInput
void SDL_StopTextInput(void)
Stop receiving any text input events. This function will hide the on-screen keyboard if supported.
Definition: SDL_video.c:3785
SDL_VideoDevice::StopTextInput
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:288
names
GLuint GLuint * names
Definition: SDL_opengl_glext.h:4956
SDL_VideoDevice::VideoQuit
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:167
SDL_OnApplicationDidEnterBackground
void SDL_OnApplicationDidEnterBackground(void)
Definition: SDL_video.c:4054
SDL_DestroyWindowTexture
static void SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window *window)
Definition: SDL_video.c:399
SDL_OnWindowEnter
void SDL_OnWindowEnter(SDL_Window *window)
Definition: SDL_video.c:2626
SDL_VideoDevice::SetWindowMinimumSize
void(* SetWindowMinimumSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:217
SDL_MessageBoxButtonData
Individual button data.
Definition: SDL_messagebox.h:56
SDL_PixelFormat::Amask
Uint32 Amask
Definition: SDL_pixels.h:325
SDL_SYSWM_UIKIT
@ SDL_SYSWM_UIKIT
Definition: SDL_syswm.h:126
SDL_WINDOW_INPUT_GRABBED
@ SDL_WINDOW_INPUT_GRABBED
Definition: SDL_video.h:108
SDL_Mouse
Definition: SDL_mouse_c.h:43
SDL_RestoreWindow
void SDL_RestoreWindow(SDL_Window *window)
Restore the size and position of a minimized or maximized window.
Definition: SDL_video.c:2248
SDL_APP_WILLENTERBACKGROUND
@ SDL_APP_WILLENTERBACKGROUND
Definition: SDL_events.h:71
SDL_CreateWindowTexture
static int SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_video.c:259
SDL_VideoDevice::no_error
int no_error
Definition: SDL_sysvideo.h:351
SDL_SetDisplayModeForDisplay
static int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:975
SDL_WINDOWEVENT_SIZE_CHANGED
@ SDL_WINDOWEVENT_SIZE_CHANGED
Definition: SDL_video.h:156
SDL_GetDisplayUsableBounds
int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect)
Get the usable desktop area represented by a display, with the primary display located at 0,...
Definition: SDL_video.c:703
SDL_GetNumVideoDisplays
int SDL_GetNumVideoDisplays(void)
Returns the number of available video displays.
Definition: SDL_video.c:635
SDL_VideoDevice::MinimizeWindow
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:227
SDL_PIXELFORMAT_ARGB8888
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:248
SDL_MaximizeWindow
void SDL_MaximizeWindow(SDL_Window *window)
Make a window as large as possible.
Definition: SDL_video.c:2203
SDL_DisplayMode::w
int w
Definition: SDL_video.h:56
SDL_GL_UnloadLibrary
void SDL_GL_UnloadLibrary(void)
Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
Definition: SDL_video.c:2932
PSP_bootstrap
VideoBootStrap PSP_bootstrap
blue
GLbyte GLbyte blue
Definition: SDL_opengl_glext.h:379
WINRT_DetectWindowFlags
Uint32 WINRT_DetectWindowFlags(SDL_Window *window)
green
GLbyte green
Definition: SDL_opengl_glext.h:379
SDL_VideoDevice::SetWindowHitTest
int(* SetWindowHitTest)(SDL_Window *window, SDL_bool enabled)
Definition: SDL_sysvideo.h:306
SDL_assert
#define SDL_assert(condition)
Definition: SDL_assert.h:169
SDL_OnApplicationDidBecomeActive
void SDL_OnApplicationDidBecomeActive(void)
Definition: SDL_video.c:4064
SDL_GetWindowPixelFormat
Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)
Get the pixel format associated with the window.
Definition: SDL_video.c:1160
SDL_VideoDevice::SetWindowMaximumSize
void(* SetWindowMaximumSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:218
SDL_TLSGet
#define SDL_TLSGet
Definition: SDL_dynapi_overrides.h:481
SDL_DISABLE
#define SDL_DISABLE
Definition: SDL_events.h:758
SDL_VideoDevice::dll_handle
void * dll_handle
Definition: SDL_sysvideo.h:355
SDL_GetCurrentDisplayMode
int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode)
Fill in information about the current display mode.
Definition: SDL_video.c:841
SDL_WINDOWEVENT_MINIMIZED
@ SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
Wayland_bootstrap
VideoBootStrap Wayland_bootstrap
SDL_WINDOW_SHOWN
@ SDL_WINDOW_SHOWN
Definition: SDL_video.h:102
VIVANTE_bootstrap
VideoBootStrap VIVANTE_bootstrap
SDL_VideoDisplay::driverdata
void * driverdata
Definition: SDL_sysvideo.h:139
start
GLuint start
Definition: SDL_opengl.h:1571
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
NACL_bootstrap
VideoBootStrap NACL_bootstrap
SDL_Window::h
int h
Definition: SDL_sysvideo.h:80
SDL_VideoDevice::double_buffer
int double_buffer
Definition: SDL_sysvideo.h:334
SDL_TLSCreate
#define SDL_TLSCreate
Definition: SDL_dynapi_overrides.h:480
DirectFB_bootstrap
VideoBootStrap DirectFB_bootstrap
SDL_GetWindowWMInfo
SDL_bool SDL_GetWindowWMInfo(SDL_Window *window, struct SDL_SysWMinfo *info)
This function allows access to driver-dependent window information.
Definition: SDL_video.c:3740
SDL_VideoDevice::release_behavior
int release_behavior
Definition: SDL_sysvideo.h:348
SDL_VideoDevice
Definition: SDL_sysvideo.h:148
APIENTRY
#define APIENTRY
Definition: SDL_opengl.h:139
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_VideoDevice::IsScreenKeyboardShown
SDL_bool(* IsScreenKeyboardShown)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:295
SDL_GL_CONTEXT_MAJOR_VERSION
@ SDL_GL_CONTEXT_MAJOR_VERSION
Definition: SDL_video.h:217
SDL_GL_ACCUM_RED_SIZE
@ SDL_GL_ACCUM_RED_SIZE
Definition: SDL_video.h:208
SDL_VideoDevice::flags
int flags
Definition: SDL_sysvideo.h:345
SDL_GL_CONTEXT_PROFILE_MASK
@ SDL_GL_CONTEXT_PROFILE_MASK
Definition: SDL_video.h:221
SDL_SetWindowGammaRamp
int SDL_SetWindowGammaRamp(SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)
Set the gamma ramp for a window.
Definition: SDL_video.c:2444
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Definition: SDL_opengl_glext.h:996
SDL_VideoDevice::DestroyWindow
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:235
HAIKU_bootstrap
VideoBootStrap HAIKU_bootstrap
SDL_WINDOW_UTILITY
@ SDL_WINDOW_UTILITY
Definition: SDL_video.h:119
SDL_GL_DEPTH_SIZE
@ SDL_GL_DEPTH_SIZE
Definition: SDL_video.h:206
SDL_UpdateFullscreenMode
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
Definition: SDL_video.c:1186
available
static int available()
Definition: video.c:356
SDL_VideoDevice::SetWindowBordered
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:229
SDL_AddDisplayMode
SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:754
SDL_SetWindowBordered
void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
Set the border state of a window.
Definition: SDL_video.c:1953
SDL_SetWindowModalFor
int SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window)
Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
Definition: SDL_video.c:2418
SDL_MessageboxValidForDriver
static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
Definition: SDL_video.c:3852
SDL_GetGrabbedWindow
SDL_Window * SDL_GetGrabbedWindow(void)
Get the window that currently has an input grab enabled.
Definition: SDL_video.c:2578
SDL_OnApplicationWillResignActive
void SDL_OnApplicationWillResignActive(void)
Definition: SDL_video.c:4042
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_Surface::h
int h
Definition: SDL_surface.h:74
SDL_SetWindowResizable
void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
Set the user-resizable state of a window.
Definition: SDL_video.c:1971
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_DestroyTexture
#define SDL_DestroyTexture
Definition: SDL_dynapi_overrides.h:347
SDL_atoi
#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
SDL_StartTextInput
void SDL_StartTextInput(void)
Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...
Definition: SDL_video.c:3758
FULLSCREEN_VISIBLE
#define FULLSCREEN_VISIBLE(W)
Definition: SDL_sysvideo.h:116
GL_ACCUM_BLUE_BITS
#define GL_ACCUM_BLUE_BITS
Definition: SDL_opengl.h:382
SDL_VideoDevice::GL_SetSwapInterval
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:261
SDL_GetWindowMaximumSize
void SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)
Get the maximum size of a window's client area.
Definition: SDL_video.c:2144
SDL_VideoDisplay::max_display_modes
int max_display_modes
Definition: SDL_sysvideo.h:128
SDL_VideoDevice::SetWindowResizable
void(* SetWindowResizable)(_THIS, SDL_Window *window, SDL_bool resizable)
Definition: SDL_sysvideo.h:230
SDL_VideoDevice::reset_notification
int reset_notification
Definition: SDL_sysvideo.h:349
SDL_VideoDisplay::num_display_modes
int num_display_modes
Definition: SDL_sysvideo.h:129
SDL_VideoDevice::AcceptDragAndDrop
void(* AcceptDragAndDrop)(SDL_Window *window, SDL_bool accept)
Definition: SDL_sysvideo.h:309
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
SDL_VideoDevice::DestroyWindowFramebuffer
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:238
SDL_VideoDevice::CreateSDLWindowFrom
int(* CreateSDLWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:212
SDL_VideoDevice::stereo
int stereo
Definition: SDL_sysvideo.h:339
src
GLenum src
Definition: SDL_opengl_glext.h:1737
SDL_Vulkan_CreateSurface
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
Create a Vulkan rendering surface for a window.
Definition: SDL_video.c:4154
SDL_ComputeDiagonalDPI
float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
Definition: SDL_video.c:4018
renderer
static SDL_Renderer * renderer
Definition: testaudiocapture.c:21
SDL_getenv
#define SDL_getenv
Definition: SDL_dynapi_overrides.h:378
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_AddVideoDisplay
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:606
SDL_GetVideoDevice
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:586
SDL_WINDOW_HIDDEN
@ SDL_WINDOW_HIDDEN
Definition: SDL_video.h:103
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
Definition: SDL_messagebox.h:49
SDL_GL_SetAttribute
int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
Set an OpenGL window attribute before window creation.
Definition: SDL_video.c:3126
SDL_GL_GetCurrentContext
SDL_GLContext SDL_GL_GetCurrentContext(void)
Get the currently active OpenGL context.
Definition: SDL_video.c:3560
SDL_VideoDevice::free
void(* free)(_THIS)
Definition: SDL_sysvideo.h:394
SDL_ISPIXELFORMAT_FOURCC
#define SDL_ISPIXELFORMAT_FOURCC(format)
Definition: SDL_pixels.h:167
SDL_GetDisplayDPI
int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
Get the dots/pixels-per-inch for a display.
Definition: SDL_video.c:723
GL_ACCUM_ALPHA_BITS
#define GL_ACCUM_ALPHA_BITS
Definition: SDL_opengl.h:383
SDL_KeyboardInit
int SDL_KeyboardInit(void)
Definition: SDL_keyboard.c:562
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:48
SDL_IsTextInputActive
SDL_bool SDL_IsTextInputActive(void)
Return whether or not Unicode text input events are enabled.
Definition: SDL_video.c:3779
SDL_SysWMinfo::version
SDL_version version
Definition: SDL_syswm.h:199
SDL_GetDisplayDriverData
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:660
SDL_Window::next
SDL_Window * next
Definition: SDL_sysvideo.h:114
value
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:698
SDL_sqrt
#define SDL_sqrt
Definition: SDL_dynapi_overrides.h:437
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
bootstrap
static VideoBootStrap * bootstrap[]
Definition: SDL_video.c:60
SDL_GL_RED_SIZE
@ SDL_GL_RED_SIZE
Definition: SDL_video.h:200
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_BYTESPERPIXEL
#define SDL_BYTESPERPIXEL(X)
Definition: SDL_pixels.h:128
SDL_VideoDevice::SetWindowInputFocus
int(* SetWindowInputFocus)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:222
SDL_VideoDevice::GL_MakeCurrent
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:259
SDL_VideoDevice::GL_LoadLibrary
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:255
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
SDL_GetMouseFocus
#define SDL_GetMouseFocus
Definition: SDL_dynapi_overrides.h:245
SDL_VideoDevice::SetDisplayMode
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:205
GL_ACCUM_GREEN_BITS
#define GL_ACCUM_GREEN_BITS
Definition: SDL_opengl.h:381
SDL_VideoDevice::GL_UnloadLibrary
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:257
SDL_VideoDevice::GL_CreateContext
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:258
SDL_Texture
Definition: SDL_sysrender.h:43
SDL_VideoDevice::GetDisplayBounds
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:182
SDL_VideoDevice::GetDisplayDPI
int(* GetDisplayDPI)(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
Definition: SDL_sysvideo.h:192
SDL_GL_GetAttribute
int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
Get the actual value for an attribute from the current context.
Definition: SDL_video.c:3247
SDL_WindowUserData::next
struct SDL_WindowUserData * next
Definition: SDL_sysvideo.h:69
left
GLint left
Definition: SDL_opengl_glext.h:1949
ShouldUseTextureFramebuffer
static SDL_bool ShouldUseTextureFramebuffer()
Definition: SDL_video.c:169
SDL_PIXELTYPE
#define SDL_PIXELTYPE(X)
Definition: SDL_pixels.h:124
VideoBootStrap::create
SDL_VideoDevice *(* create)(int devindex)
Definition: SDL_sysvideo.h:402
GLenum
unsigned int GLenum
Definition: SDL_opengl.h:176
SDL_PIXELFORMAT_UNKNOWN
@ SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
SDL_SetWindowIcon
void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
Set the icon for a window.
Definition: SDL_video.c:1777
SDL_VideoInit
int SDL_VideoInit(const char *driver_name)
Initialize the video subsystem, optionally specifying a video driver.
Definition: SDL_video.c:464
SDL_VideoDevice::name
const char * name
Definition: SDL_sysvideo.h:152
GL_RED_BITS
#define GL_RED_BITS
Definition: SDL_opengl.h:513
SDL_EventState
#define SDL_EventState
Definition: SDL_dynapi_overrides.h:131
SDL_Vulkan_UnloadLibrary
void SDL_Vulkan_UnloadLibrary(void)
Unload the Vulkan loader library previously loaded by SDL_Vulkan_LoadLibrary().
Definition: SDL_video.c:4118
SDL_VideoDevice::framebuffer_srgb_capable
int framebuffer_srgb_capable
Definition: SDL_sysvideo.h:350
SDL_VideoDevice::GL_GetSwapInterval
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:262
SDL_SendWindowEvent
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
Definition: SDL_windowevents.c:74
UIKIT_bootstrap
VideoBootStrap UIKIT_bootstrap
SDL_VideoDevice::next_object_id
Uint32 next_object_id
Definition: SDL_sysvideo.h:320
SDL_GetDisplayOrientation
SDL_DisplayOrientation SDL_GetDisplayOrientation(int displayIndex)
Get the orientation of a display.
Definition: SDL_video.c:743
SDL_ShowSimpleMessageBox
int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
Create a simple modal message box.
Definition: SDL_video.c:3962
SDL_HINT_FRAMEBUFFER_ACCELERATION
#define SDL_HINT_FRAMEBUFFER_ACCELERATION
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Definition: SDL_hints.h:65
SDL_Vulkan_LoadLibrary
int SDL_Vulkan_LoadLibrary(const char *path)
Dynamically load a Vulkan loader library.
Definition: SDL_video.c:4079
CHECK_DISPLAY_INDEX
#define CHECK_DISPLAY_INDEX(displayIndex, retval)
Definition: SDL_video.c:134
PrepareDragAndDropSupport
static SDL_INLINE void PrepareDragAndDropSupport(SDL_Window *window)
Definition: SDL_video.c:1365
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_GL_DOUBLEBUFFER
@ SDL_GL_DOUBLEBUFFER
Definition: SDL_video.h:205
SDL_EnclosePoints
#define SDL_EnclosePoints
Definition: SDL_dynapi_overrides.h:296
SDL_VideoDevice::current_glwin
SDL_Window * current_glwin
Definition: SDL_sysvideo.h:363
SDL_VideoDevice::alpha_size
int alpha_size
Definition: SDL_sysvideo.h:330
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_ORIENTATION_UNKNOWN
@ SDL_ORIENTATION_UNKNOWN
Definition: SDL_video.h:183
GL_INVALID_VALUE
#define GL_INVALID_VALUE
Definition: SDL_opengl.h:721
SDL_VideoDevice::Vulkan_GetInstanceExtensions
SDL_bool(* Vulkan_GetInstanceExtensions)(_THIS, SDL_Window *window, unsigned *count, const char **names)
Definition: SDL_sysvideo.h:273
SDL_GL_STENCIL_SIZE
@ SDL_GL_STENCIL_SIZE
Definition: SDL_video.h:207
SDL_CaptureMouse
#define SDL_CaptureMouse
Definition: SDL_dynapi_overrides.h:584
SDL_GL_ExtensionSupported
SDL_bool SDL_GL_ExtensionSupported(const char *extension)
Return true if an OpenGL extension is supported for the current context.
Definition: SDL_video.c:2957
SDL_ShowMessageBox
int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
Create a modal message box.
Definition: SDL_video.c:3871
SDL_FinishWindowCreation
static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1386
SDL_VideoDevice::GL_SwapWindow
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:263
SDL_VideoDevice::MaximizeWindow
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:226
GL_DEPTH
#define GL_DEPTH
Definition: SDL_opengl.h:525
SDL_VideoDevice::HideScreenKeyboard
void(* HideScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:294
SDL_RendererInfo::name
const char * name
Definition: SDL_render.h:80
SDL_GL_BLUE_SIZE
@ SDL_GL_BLUE_SIZE
Definition: SDL_video.h:202
SDL_pixels_c.h
SDL_ShowCursor
#define SDL_ShowCursor
Definition: SDL_dynapi_overrides.h:258
SDL_VideoDevice::SetWindowSize
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:216
SDL_WINDOWEVENT_HIDDEN
@ SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
SDL_video.h
SDL_VideoDevice::GL_DefaultProfileConfig
void(* GL_DefaultProfileConfig)(_THIS, int *mask, int *major, int *minor)
Definition: SDL_sysvideo.h:265
SDL_WindowTextureData::texture
SDL_Texture * texture
Definition: SDL_video.c:162
Android_JNI_ShouldMinimizeOnFocusLoss
SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void)
SDL_UninitializedVideo
static int SDL_UninitializedVideo()
Definition: SDL_video.c:440
SDL_VideoDevice::SetWindowOpacity
int(* SetWindowOpacity)(_THIS, SDL_Window *window, float opacity)
Definition: SDL_sysvideo.h:220
SDL_HINT_RENDER_DRIVER
#define SDL_HINT_RENDER_DRIVER
A variable specifying which render driver to use.
Definition: SDL_hints.h:85
GL_GREEN_BITS
#define GL_GREEN_BITS
Definition: SDL_opengl.h:514
SDL_VideoDevice::GetWindowGammaRamp
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:233
SDL_DisplayMode::driverdata
void * driverdata
Definition: SDL_video.h:59
SDL_GetWindowID
Uint32 SDL_GetWindowID(SDL_Window *window)
Get the numeric ID of a window, for logging purposes.
Definition: SDL_video.c:1720
SDL_WINDOWEVENT_RESTORED
@ SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
SDL_ISPIXELFORMAT_ALPHA
#define SDL_ISPIXELFORMAT_ALPHA(format)
Definition: SDL_pixels.h:154
SDL_Unsupported
#define SDL_Unsupported()
Definition: SDL_error.h:53
SDL_rect_c.h
QNX_bootstrap
VideoBootStrap QNX_bootstrap
Definition: video.c:361
GLuint
unsigned int GLuint
Definition: SDL_opengl.h:185
SDL_sysvideo.h
SDL_VideoDevice::accelerated
int accelerated
Definition: SDL_sysvideo.h:342
SDL_CalculateGammaRamp
#define SDL_CalculateGammaRamp
Definition: SDL_dynapi_overrides.h:290
SDL_VideoDevice::ShowWindow
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:223
GL_CONTEXT_RELEASE_BEHAVIOR
#define GL_CONTEXT_RELEASE_BEHAVIOR
Definition: SDL_opengl_glext.h:2992
SDL_VideoDevice::CreateWindowFramebuffer
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:236
SDL_GL_GetProcAddress
void * SDL_GL_GetProcAddress(const char *proc)
Get the address of an OpenGL function.
Definition: SDL_video.c:2910
SDL_VideoDisplay::current_mode
SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:132
SDL_Vulkan_GetVkGetInstanceProcAddr
void * SDL_Vulkan_GetVkGetInstanceProcAddr(void)
Get the address of the vkGetInstanceProcAddr function.
Definition: SDL_video.c:4105
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:374
SDL_VideoDevice::GL_GetProcAddress
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:256
SDL_GetWindowGammaRamp
int SDL_GetWindowGammaRamp(SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)
Get the gamma ramp for a window.
Definition: SDL_video.c:2478
SDL_RendererInfo::texture_formats
Uint32 texture_formats[16]
Definition: SDL_render.h:83
SDL_CreateRenderer
#define SDL_CreateRenderer
Definition: SDL_dynapi_overrides.h:301
PND_bootstrap
VideoBootStrap PND_bootstrap
SDL_UpdateWindowSurface
int SDL_UpdateWindowSurface(SDL_Window *window)
Copy the window surface to the screen.
Definition: SDL_video.c:2331
SDL_VideoDevice::stencil_size
int stencil_size
Definition: SDL_sysvideo.h:333
SDL_HasScreenKeyboardSupport
SDL_bool SDL_HasScreenKeyboardSupport(void)
Returns whether the platform has some screen keyboard support.
Definition: SDL_video.c:3814
SDL_GL_SwapWindow
void SDL_GL_SwapWindow(SDL_Window *window)
Swap the OpenGL buffers for a window, if double-buffering is supported.
Definition: SDL_video.c:3609
SDL_TouchQuit
void SDL_TouchQuit(void)
Definition: SDL_touch.c:473
SDL_strcmp
#define SDL_strcmp
Definition: SDL_dynapi_overrides.h:417
void
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_SetWindowPosition
void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
Set the position of a window.
Definition: SDL_video.c:1867
SDL_RecreateWindow
int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1617
SDL_OnWindowResized
void SDL_OnWindowResized(SDL_Window *window)
Definition: SDL_video.c:2597
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
FULLSCREEN_MASK
#define FULLSCREEN_MASK
Definition: SDL_video.c:147
SDL_GetClosestDisplayModeForDisplay
static SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay *display, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
Definition: SDL_video.c:855
SDL_strstr
#define SDL_strstr
Definition: SDL_dynapi_overrides.h:403
SDL_WINDOWEVENT_FOCUS_GAINED
@ SDL_WINDOWEVENT_FOCUS_GAINED
Definition: SDL_video.h:165
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
@ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
Definition: SDL_video.h:239
SDL_OnWindowHidden
void SDL_OnWindowHidden(SDL_Window *window)
Definition: SDL_video.c:2591
SDL_DestroyRenderer
#define SDL_DestroyRenderer
Definition: SDL_dynapi_overrides.h:348
SDL_TEXTUREACCESS_STREAMING
@ SDL_TEXTUREACCESS_STREAMING
Definition: SDL_render.h:94
VideoBootStrap
Definition: SDL_sysvideo.h:397
CHECK_WINDOW_MAGIC
#define CHECK_WINDOW_MAGIC(window, retval)
Definition: SDL_video.c:123
SDL_SendAppEvent
int SDL_SendAppEvent(SDL_EventType eventType)
Definition: SDL_events.c:965
SDL_VideoDevice::minor_version
int minor_version
Definition: SDL_sysvideo.h:344
SDL_WindowTextureData
Definition: SDL_video.c:160
GL_INVALID_ENUM
#define GL_INVALID_ENUM
Definition: SDL_opengl.h:720
SDL_Window::prev
SDL_Window * prev
Definition: SDL_sysvideo.h:113
SDL_VideoDevice::current_glctx
SDL_GLContext current_glctx
Definition: SDL_sysvideo.h:364
SDL_VideoDevice::RestoreWindow
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:228
SDL_SetTextInputRect
void SDL_SetTextInputRect(SDL_Rect *rect)
Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyb...
Definition: SDL_video.c:3806
rects
EGLSurface EGLint * rects
Definition: eglext.h:282
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
@ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Definition: SDL_video.h:223
SDL_TouchInit
int SDL_TouchInit(void)
Definition: SDL_touch.c:46
SDL_WarpMouseInWindow
#define SDL_WarpMouseInWindow
Definition: SDL_dynapi_overrides.h:248
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:83
SDL_VideoDevice::GL_DeleteContext
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:264
SDL_Surface::format
SDL_PixelFormat * format
Definition: SDL_surface.h:73
SDL_OnWindowFocusLost
void SDL_OnWindowFocusLost(SDL_Window *window)
Definition: SDL_video.c:2683
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
SDL_SetWindowFullscreen
int SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags)
Set a window's fullscreen state.
Definition: SDL_video.c:2262
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_VideoDisplay::orientation
SDL_DisplayOrientation orientation
Definition: SDL_sysvideo.h:133
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Definition: SDL_opengl_glext.h:999
SDL_GetNumDisplayModesForDisplay
static int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay *display)
Definition: SDL_video.c:790
SDL_VideoDevice::suspend_screensaver
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:314
SDL_WindowTextureData::bytes_per_pixel
int bytes_per_pixel
Definition: SDL_video.c:165
SDL_GetNumDisplayModes
int SDL_GetNumDisplayModes(int displayIndex)
Returns the number of available display modes.
Definition: SDL_video.c:801
SDL_GL_GetCurrentWindow
SDL_Window * SDL_GL_GetCurrentWindow(void)
Get the currently active OpenGL window.
Definition: SDL_video.c:3550
SDL_DROPFILE
@ SDL_DROPFILE
Definition: SDL_events.h:141
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
@ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
Definition: SDL_video.h:232
SDL_GetWindowData
void * SDL_GetWindowData(SDL_Window *window, const char *name)
Retrieve the data pointer associated with a window.
Definition: SDL_video.c:1846
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Definition: SDL_opengl_glext.h:998
SDL_CreateTexture
#define SDL_CreateTexture
Definition: SDL_dynapi_overrides.h:306
SDL_GetWindowDisplayIndex
int SDL_GetWindowDisplayIndex(SDL_Window *window)
Get the display index associated with a window.
Definition: SDL_video.c:1032
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_OnWindowShown
void SDL_OnWindowShown(SDL_Window *window)
Definition: SDL_video.c:2585
SDL_MessageBoxData::numbuttons
int numbuttons
Definition: SDL_messagebox.h:99
SDL_EnableScreenSaver
void SDL_EnableScreenSaver()
Allow the screen to be blanked by a screensaver.
Definition: SDL_video.c:2801
ShouldMinimizeOnFocusLoss
static SDL_bool ShouldMinimizeOnFocusLoss(SDL_Window *window)
Definition: SDL_video.c:2656
GLint
int GLint
Definition: SDL_opengl.h:182
SDL_WINDOWPOS_ISUNDEFINED
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
SDL_VideoDisplay::fullscreen_window
SDL_Window * fullscreen_window
Definition: SDL_sysvideo.h:135
SDL_Point::y
int y
Definition: SDL_rect.h:51
SDL_GL_MULTISAMPLESAMPLES
@ SDL_GL_MULTISAMPLESAMPLES
Definition: SDL_video.h:214
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_SYSWM_WINDOWS
@ SDL_SYSWM_WINDOWS
Definition: SDL_syswm.h:122
SDL_RendererInfo::num_texture_formats
Uint32 num_texture_formats
Definition: SDL_render.h:82
SDL_GetNumVideoDrivers
int SDL_GetNumVideoDrivers(void)
Get the number of video drivers compiled into SDL.
Definition: SDL_video.c:446
SDL_syswm.h
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
SDL_VideoDevice::windows
SDL_Window * windows
Definition: SDL_sysvideo.h:317
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
GL_SAMPLES
#define GL_SAMPLES
Definition: SDL_opengl.h:1840
SDL_GetSpanEnclosingRect
SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect *rects, SDL_Rect *span)
Definition: SDL_rect.c:469
SDL_GetRendererInfo
#define SDL_GetRendererInfo
Definition: SDL_dynapi_overrides.h:304
SDL_WINDOW_VULKAN
@ SDL_WINDOW_VULKAN
Definition: SDL_video.h:122
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
MALI_bootstrap
VideoBootStrap MALI_bootstrap