Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- n -
- n
: SDL_opengl_glext.h
, SDL_glfuncs.h
- NACL_CreateWindow()
: SDL_naclwindow.h
- NACL_DestroyWindow()
: SDL_naclwindow.h
- NACL_GLES_CreateContext()
: SDL_naclopengles.h
- NACL_GLES_DeleteContext()
: SDL_naclopengles.h
- NACL_GLES_GetProcAddress()
: SDL_naclopengles.h
- NACL_GLES_GetSwapInterval()
: SDL_naclopengles.h
- NACL_GLES_LoadLibrary()
: SDL_naclopengles.h
- NACL_GLES_MakeCurrent()
: SDL_naclopengles.h
- NACL_GLES_SetSwapInterval()
: SDL_naclopengles.h
- NACL_GLES_SwapWindow()
: SDL_naclopengles.h
- NACL_GLES_UnloadLibrary()
: SDL_naclopengles.h
- NACL_PumpEvents()
: SDL_naclevents_c.h
- NACL_SetScreenResolution()
: SDL_naclvideo.h
- NACL_SetWindowTitle()
: SDL_naclwindow.h
- NACLAUD_bootstrap
: SDL_audio.c
- name
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, SDL_iconv.c
- namelen
: SDL_opengl_glext.h
- names
: SDL_opengl_glext.h
- NAS_bootstrap
: SDL_audio.c
- native_window
: testnative.c
- nbuffers
: SDL_opengl_glext.h
- NDSAUD_bootstrap
: SDL_audio.c
- next_chunk
: SDL_malloc.c
- next_pinuse
: SDL_malloc.c
- nextQueryId
: SDL_opengl_glext.h
- nibble()
: SDL_joystick.c
- NInter
: testatomic.c
- NO_CONVERTERS
: SDL_audiotypecvt.c
- NO_MALLINFO
: SDL_malloc.c
- NO_RESAMPLERS
: SDL_audiotypecvt.c
- NO_STEREO
: edid.h
- noCounters
: SDL_opengl_glext.h
- noInstances
: SDL_opengl_glext.h
- NOMINMAX
: SDL_opengl.h
- normal_blit
: SDL_blit_N.c
- normal_blit_1
: SDL_blit_N.c
- normal_blit_2
: SDL_blit_N.c
- normal_blit_3
: SDL_blit_N.c
- normal_blit_4
: SDL_blit_N.c
- normalized
: SDL_opengl_glext.h
- NotchFilter
: SDL_xaudio2.h
- npio2_hw
: e_rem_pio2.c
- NSMALLBINS
: SDL_malloc.c
- NTDDI_WIN10
: SDL_config_winrt.h
- NTDDI_WINBLUE
: SDL_config_winrt.h
- NThreads
: testatomic.c
- ntoa_table
: SDL_string.c
- NTREEBINS
: SDL_malloc.c
- NULL
: begin_code.h
, testfile.c
- num
: SDL_opengl_glext.h
- NUM_BUFFERS
: SDL_pspaudio.h
, SDL_winmm.h
- NUM_FORMATS
: SDL_audio.c
- num_groups_y
: SDL_opengl_glext.h
- num_groups_z
: SDL_opengl_glext.h
- num_lines
: testintersections.c
- NUM_OBJECTS
: testdraw2.c
, testintersections.c
- num_objects
: testdraw2.c
, testintersections.c
- NUM_READERS
: testatomic.c
- num_rects
: testintersections.c
- NUM_SHADERS
: SDL_shaders_gl.h
- num_sprites
: testsprite2.c
- NUM_SPRITES
: testnative.c
, testsprite2.c
, testspriteminimal.c
- NUM_THREADS
: testsem.c
- NUM_WRITERS
: testatomic.c
- numareas
: testhittesting.c
- numAttachments
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- number_of_bits_set()
: SDL_yuv_sw.c
- numBuffers
: SDL_opengles2_gl2ext.h
- numCommands
: SDL_opengl_glext.h
- numCoords
: SDL_opengl_glext.h
- numCounters
: SDL_opengles2_gl2ext.h
, SDL_opengl_glext.h
- numFramebuffers
: SDL_opengles2_gl2ext.h
- numGlyphs
: SDL_opengl_glext.h
- numjoysticks
: SDL_sysjoystick.m
- numlayers
: SDL_opengl_glext.h
- numlevels
: SDL_opengl_glext.h
- numPaths
: SDL_opengl_glext.h
- numPrograms
: SDL_opengles2_gl2ext.h
- numRenderbuffers
: SDL_opengles2_gl2ext.h
- numSegments
: SDL_opengl_glext.h
- numShaders
: SDL_opengles2_gl2ext.h
- numTextureNames
: SDL_opengl_glext.h
- numTextures
: SDL_opengles2_gl2ext.h
- NUMTHREADS
: torturethread.c
- nx
: SDL_opengl_glext.h
- ny
: SDL_opengl_glext.h
- nz
: SDL_opengl_glext.h
- SDL_NAME
: SDL_name.h
- SDL_NextAudioFormat()
: SDL_audio.c
, SDL_audio_c.h
- SDL_NONSHAPEABLE_WINDOW
: SDL_shape.h
- SDL_NULL_WHILE_LOOP_CONDITION
: SDL_assert.h
- SDL_NUM_LOG_PRIORITIES
: SDL_log.h
- SDL_NUM_SCANCODES
: SDL_scancode.h
- SDL_NUM_SYSTEM_CURSORS
: SDL_mouse.h
- SDL_num_touch
: SDL_touch.c
- SDL_numGestureTouches
: SDL_gesture.c
- SDL_NumHaptics()
: SDL_haptic.c
, SDL_haptic.h
, SDL_dynapi_overrides.h
- SDL_NumJoysticks()
: SDL_joystick.c
, SDL_dynapi_overrides.h
, SDL_joystick.h