SDL  2.0
SDL_uikitopengles.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #ifndef _SDL_uikitopengles
22 #define _SDL_uikitopengles
23 
24 #include "../SDL_sysvideo.h"
25 
27  SDL_GLContext context);
29  int * w, int * h);
32 extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
33 extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
34 extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
35 
36 #endif
37 
38 /* vi: set ts=4 sw=4 expandtab: */
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
SDL_Window * window
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
int UIKit_GL_LoadLibrary(_THIS, const char *path)
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
#define _THIS
void UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
The type used to identify a window.
Definition: SDL_sysvideo.h:71
GLsizei const GLchar *const * path
GLubyte GLubyte GLubyte GLubyte w
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
GLfloat GLfloat GLfloat GLfloat h