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struct GstGLDifferenceMatte { GstGLFilter filter; GstGLShader *identity_shader; GstGLShader *shader[4]; gchar *location; gboolean bg_has_changed; guchar *pixbuf; gint pbuf_width, pbuf_height; GstGLMemory *savedbgtexture; GstGLMemory *newbgtexture; GstGLMemory *midtexture[4]; GstGLMemory *intexture; float kernel[7]; };
“location”
property“location” gchar *
Background image location.
Flags: Read / Write
Default value: NULL